Concerning my entry into writing, publishing, role-playing game design and bits of personal experiences being shared with the public. Enjoy!
Showing posts with label Christian Martinez. Show all posts
Showing posts with label Christian Martinez. Show all posts
Wednesday, September 26, 2018
Time and Money, thoughts on crowdfunding and the growing pile of projects on my desk
I have been remarkably fortunate with the success of my crowdfunding efforts. Thanks to my wonderful supports on KickStarter, I've been able to release four books (so far) and my fifth book (Whispers of Persephone) has reached 72% of its funding goal in just the first four days of its campaign. Things are going well, so why are projects piling up on my desk?
The answer lies in the age old relationship between time and money.
While I make time to write in my evenings, money to pay for art is slow in coming. It takes time to lead into a crowdfunding campaign, more time to make it through that campaign, then if it is successful it often takes as much as two weeks before you have your money in hand. Time ticks away, leaving you with ample time to write but without art. Once you have money with which to pay the artist, you wait for the art to be completed. Time ticks away a bit more. Assuming that your artists meet deadlines (and I am very fortunate in that the artists I contract with do), you spend time formatting the art into your book, correcting any problems with the text layout and putting the final polish on your book.
Lately my question has been, 'how do I accelerate the funding cycle so I can keep the art coming in steadily and produce more books?'. I look at the pile of projects I want to produce, the books waiting in various stages from outlined to 'just needs art', and I ponder how to get speed things up.
Whether or not you agree with old saying that 'time is money', it is a fact that if you are like me and lack the skill/talent to create professional grade visual art, then you need money to pay artists to create that content for you. You'll need time for them to create in, and you'll want that time spent in parallel with any remaining writing/development you are completing. This will allow you to get the book/product out to the audience expediently.
What has and hasn't worked:
I've had success using KickStarter and no success on other crowdfunding platforms (GoFundMe, Indiegogo and Patreon). As I look back I realize that I didn't really give Patreon a chance. I needed to provide more value for patrons, should have kept the page up and running, and really should have done more research before my first attempt at using the site. My Indiegogo and GoFundMe campaigns simply didn't get the attention that my Kickstarter campaigns have garnered.
Insanity or insight?
*Edit* Following the release of this entry, I received an invitation to become a creator on KickStarter's "Drip" platform. After reviewing the data available on that platform, I've decided to launch my monthly subscriptions on Drip. I'll be posting a new entry concerning my thoughts on Drip and pointing out some other creators who are already there.*
What is the definition of insanity? Doing the same thing over and over and expecting different results. Or so the common wisdom would have. So I have been taking a look at where I've failed in the past. How do I utilize sites like Indiegogo, GoFundMe and Patreon to enhance my crowdfunding efforts? These are big questions and I'm still working on some of the answers.
I do have an idea on how I can use Patreon to some effect. Whether or not it will work, remains to be seen. As this blog is all about my adventures in game design, writing and self-publishing I'll choose to look at this as yet another encounter along my journey. Time will tell if this was insightful, or insanity. See what I did there?
Patreon, as I understand it, is premised upon people providing some monetary support that you then use to fund your creations. While I understand that there are people who earn their primary income on Patreon, I am convinced that number is very small percentage of the overall Patreon creator population. Fortunately, my goal isn't to earn a primary income, but to help fund art for my books. So my page needs to be set up with this in mind.
Monthly subscription options, are one of the patronage types available. As I have a monthly product I want to release anyway this is something I'm going to offer for patrons. Patrons should receive good value for their support (see any of my prior posts about providing the best effort for your audience). So, I want to provide something that is unique for those patrons that is manageable on a recurring basis. Fortunately, I have something that fits the bill nicely. I've set up a total of three monthly subscriptions, ranging from $1 to $5 (with the $5 having a physical reward). These are to facilitate the monthly release, which will now be done exclusively through Patreon, and it looks like it will be easier to fulfill this through Patreon anyway.
One time payments are of particular interest for directly funding future products. With this, I conceive of a tier where I would transmit a Print on Demand code as well as PDF for those patrons who pledge that tier (Pledge? I wonder if that is correct terminology. Donate?... please comment below which you think is more appropriate). In this way it acts just like a KickStarter Tier. I do have one bit of concern, which is that this may migrate many of my KickStarter to Patreon. I happen to really like KickStarter, as it has fantastic RPG and comic book communities. The potential advantage is that I can deliver these rewards upon release of the title, while earning revenue to pay for art ahead of time.
Content for the Patreon needs to be more than just product in order to deliver real value (my opinion, feel free to disagree). So I will be posting exclusive behind the scenes commentary on development, project progress, triumphs and setbacks. It will be more detailed than what I manage to squeeze in here, more raw in many ways. Who knows, maybe it will help patrons develop their own content. That would be amazingly cool!
That's the theory anyway. Will it work? I don't know, but I'm certain it will be exciting.
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I want to thank you all for joining me on my adventure. I hope that this blog will help you along in your own creations, and that you can avoid mistakes I've made.
Presently Whispers of Persephone is live on KickStarter and doing very well, but it could use some help to reach its goals. Please do check it out (link below) support it if you can and please do share it with others. Thank you!
Tuesday, September 18, 2018
Checklist before Crowdfunding campaign launch
I'm counting down to Whispers of Persephone's KickStarter launch and the excitement is starting to build for me. Excitement, stress, and that fierce pace to spread the word far and wide are common for me whenever I'm readying to push that "go live" button. So, today I wanted to talk about a few things I have found useful to control the nerves and free up my mind to enjoy the excitement of a new crowdfunding launch.
1) Make a checklist well in advance. Define each step for your launch and make certain you actually check those things off once they are complete.
2) Check your print quotes (if any), shipping figures (again, if any), and run your numbers against your reward tiers a final time. With this, you'll be checking the pledge level amount (minus the fees associated with the crowdfunding platform in question) then subtracting costs to determine how much this pledge level is benefiting your production cost total.
3) Look over your equipment. This is an old hang-up of mine. Before you go on "a mission" as it were, make certain that your stuff works. In this case I'm checking my network, home system, webcam, mic (thanks Daniel for the new one!), and making sure that all are in working order for my live stream event.
4) Submit your campaign proposal for review at least four days ahead of time. I've never had a campaign take longer than a day to be verified and approved by KickStarter, but they say it can take a few days on their site, so I respect that. Give yourself that time so your campaign can launch on time. Related to this is your banking verification. Do that at least a week in advance.
5) Reach out to your audience and let them know when the launch is happening. It makes things easier on you when you hear from folks who tell you they are going to pledge for the new project. I know this sounds like a lot of work, but it isn't. I'm not talking about mailing lists (I don't like those), I'm talking about updates on prior campaign pages, social media interactions, and generally just giving folks a 'heads up' rather than an advertising blurb.
6) Read over your campaign to make certain it says what you think it says. Check the reward descriptions to verify that they say what they should about what rewards are going out. Ambiguity in your reward descriptions is NOT your friend and is not friendly to your audience and backers. Clean up any vague language prior to launch.
7) Get your interviews in! Folks, I will tell you that a LOT of my new audience members discovered my projects because I showed up on a podcast interview, answered some questions from a blogger/reviewer, or otherwise just made myself available to talk to people who want you for the content you provide. I like the shows I've been on and it is always a thrill to do an interview. Swallow any stage fright, be open and honest, and try to have fun talking about your project.
{of note concerning point seven: I usually manage to get in a plug for other creators that have cool campaigns out there. This is certainly not required, but I think it is good for the creator community. Just my two cents on that.}
8) Finally, make certain you launch on time! Once you launch, share the link to all social media channels you have available (with groups, make certain you are following group guidelines and have any permissions needed from admins). In short, follow the rules with regard to your social media channels. Not only is it the right thing to do, it is what you must do if you ever intend to launch another project!
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Stygian Mummy screen capture From Play test version 3.5 of Whispers of Persephone |
That's pretty much it for the final days pre-launch. Check your math, make sure you're ready, and do what you can to get the word out. As I've mentioned before, be honest with your audience and set realistic fulfillment deadlines and you'll be fine.
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Thank you for joining me on my continuing adventure in game design, writing and self-publishing. I hope that this entry is of use to you in your own efforts to fund and publish your work.
I hope you'll join me next time!
Look for Whispers of Persephone to launch on Saturday September 22nd, 2018 at
12:00 PM (noon) EST.
Wednesday, August 29, 2018
The Steel Road and some notes on Whispers of Persephone
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Enchanted Skull Cup from "Whispers of Persephone" Art by: Christian Martinez |
The Steel Road (mistakes made and things I learned):
Fulfillment is underway of The Steel Road and I've learned a few things from some mistakes I managed to make. So, for the benefit of all (save the laughter for later please), lets talk about how NOT to make these mistakes.
PDF fulfillment : When executing your PDF fulfillment, it is wise to create a separate file for upload, apart from your print file. Your print file is often at a higher resolution than that which you'll need for an electronic copy. Keep this in mind as it can make profound differences in file size and convenience to your audience. By way of example: I uploaded my "electronic" file and forgot this very basic premise, exporting it in all its nearly 470 MB glory (yeah, I know). Tonight, I'll be uploading the compressed files for The Steel Road's PDF versions.
Other issues crept up (file corruption, and export mistake that resulted in one page document being uploaded ... yeah it was a rough couple of hours.)
Take away from this: Create a checklist to prevent yourself from making little mistakes like this. It can help you to avoid huge inconveniences for your audience.
Scheduling: I pride myself on scheduling for fulfillment. That said, I had some set backs during The Steel Road final formatting. One of the biggest set backs was that my computer suddenly, and catastrophically, died. RIP. Fortunately I had saved copy of the InDesign files off that machine (yeah, cloud services) and was able to resume work once I get a new system. This did, however, disrupt my time table when coupled with life rising up to eat my time up. The final stroke was that I uploaded my print files and ended up needing to make a few last minute changes. This is problematic when you are working on the weekend, and can't get the file rejected so as to upload the correct version.
Take away from this: Upload your print files and electronic copy files during 'normal' business hours if at all possible. The extra couple of days can be very important.
Now, these are things I really should have known better than to let impact my timeline. But they happened, and it has. The Steel Road PDF fulfillment is done (with the newly compressed file going out to make it more user friendly). Print including the print on demand codes, are running late as I insist on having a proof copy in hand before ordering copies or triggering the codes. This is so I can identify any printing problems before sending it on to the backers. I recommend this, as I believe in giving people the best quality book possible. Take that with you, and hold it close in your memory.
The net impact is that the print and print on demand copies of The Steel Road will deliver a few days outside of the estimated fulfillment period. Originally I fully expected to fulfill this month (August 2018), but those POD codes and print copies will now be going out in early September. I hate being late. I have advised the backers through updates (please remember to post updates regularly, it is a great way to stay connected to your backers and to keep your project on track).
The Steel Road (great things that happened!):
The Steel Road was a joy to develop, and despite the initial difficulties with fulfillment, has been a tremendous amount of fun to put in the hands of backers. I've received a number of messages from backers who are very happy with the book. I'm keeping those, as it is a wonderful thing to know that people are enjoying your work. I also had several nice posts in comments about the book.
You can find these comments and more, many about the chaos around the PDF release, HERE
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Let's change gears a bit:
Whispers of Persephone has been pushed back twice now to allow for completion of the fulfillment of The Steel Road. That is as it should be.
I'm using this time to work on the new file for the next round of play testing, which will be occurring during the coming month, through the kickstarter campaign, and concluding prior to fulfillment. This is the second round of play test, which is something I really recommend. I want my material to be the best it can be. I don't have the years of experience of the legends like Monte Cook or Steve Jackson, so I have to be careful and use the great thing that is play testing to make sure I'm not way off in my designs. It also happens to be great fun to talk with the people who are testing your material. Very often they have insights to offer, suggestions about things they would want in the book, that can really polish up the work. Listen to your play testers!
Coming off fulfillment of The Steel Road, Whispers of Persephone is launching very soon. Having been pushed back a few weeks, it is impacting my timeline for other projects I intend to release later this year as well. That said, I thought about the KickStarter, the funding needed, and the best way to incorporate everything I want to accomplish and to give backers the best quality rewards I could. I concluded, that going will all digital rewards (PDFs and Print on demand codes) was the best way to provide good value to backers while raising the money needed for art.
This was a tough decision for me, as I really enjoy signing physical copies and sending them on to backers. A big part of me, still wants to offer signed copies. I'm fighting that urge. Fulfillment will go more swiftly, accounting will be easier, and fulfillment overall will happen more quickly with digital rewards. I still intend to offer physical / signed copies of future books, I just want to get Whispers into the hands of backers as smoothly as possible. As a side consequence, it also allows me to set my goal lower, as I don't have to account for physical rewards. {I may still convince myself to make signed copies available. I'm going to ask prior backers for their input before launch.}
Crowdfunding has been a remarkable boon for me, allowing me to produce books I'm very proud of. I look forward to future projects and campaigns. I hope that you will create wonderful things for yourself and your audience, and know the joy of bringing that creation to other.
I will be posting more about my crowdfunding/KickStarter experiences in the near future as more projects come up for funding. Will Whispers of Persephone be well received by the ttrpg community on KickStarter? We'll soon see.
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Thanks again for joining me on my adventures in game design, writing and self-publishing. I hope this entry helps you to avoid these mistakes and to achieve your own publishing goals.
Art from this entry is from Whispers of Persephone and was created on commission by Christian Martinez. Copyright Sinopa Publishing LLC, all rights reserved.
Thursday, August 23, 2018
Whats new with Sinopa Publishing and what is to come.
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Title page from the play test edition "Whispers of Persephone" Art by: Christian Martinez |
Editing for The Steel Road is proceeding at a fantastic pace. I want to thank Pat for all her hard work in rooting out those pesky grammatical irregularities that tend to crop up. (Thanks Pat!) At this point, I fully expect The Steel Road to fulfill on schedule, though signed copies will likely arrive in September due to printing and shipping times. The Steel Road will be available on Drivethrurpg.com following fulfillment.
Whispers of Persephone survived the first round of play test months ago. Presently I am formatting a play test version that will go out to my entire play testing roster for a thorough shake down leading up to, and continuing through the KickStarter campaign. The KickStarter campaign has been moved back to September, to all for completion of the fulfillment of The Steel Road and so I can get physical proofs in to check the art in print. As a note to all of you who may be planning on publishing your own work in the future, if you have art on a page I recommend that you get a proof copy to see how that art fairs when it is printed. It will always look different than it does on screen. This is, in part, because your screen is backlit whereas the pages in your book are certainly not. All art for Whispers of Persephone was created by Christian Martinez.
Things still to come in 2018:
Tarot Adventures, Book Three: Death comes to Glenfallow ~ Things heat up when a dreadful villain sets her eyes upon Glenfallow. This adventure is designed to be of deadly level difficulty, incorporates a number of challenges, and brings new NPCs to the game. This book's art will be funded through KickStarter. Watch here for more news on this title.
{For writers/game designers/self-publishers: This project will require a substantial amount of art and I'm hoping to fully fund that from the KickStarter campaign. There are a number of different features I hope to incorporate in this book, including two pages of comics if the KickStarter campaign can reach that stretch goal. I'll be working on promoting this project quite a lot, posting information about the coming launch to the previous Tarot Adventure pages, and setting up podcast interviews as well as blogger interviews. I hope to chronicle this effort in detail, so you can follow this process. This will reveal my own errors as well as my methods (as usual) so that you have insights into what worked and what didn't.}
47 Furious Tails, Issue One ~ The story of 47 Ronin re-told with anthropomorphic characters. This project has been a real labor of love and is the first comic book I've written for publication. Art coming in has been simply amazing, as Alexia Veldhuisen is showing the world that she IS the modern samurai of comic book artists. 47 Furious Tails will have a total of twelve issues and will tell the story of the Ako incident. Beginning before lord Asano's fateful, final trip to Edo, issue one introduces principle actors of this historic act of loyalty.
Planning for 2019:
Scheduling projects is proving to be more important as time progresses. For 2019 I have the following projects that are planned for release as well as several other projects which may make their appearance before the end of the coming year:
'Untitled' comic book anthology ~ This title is packed with the original work of some amazing comic book artists and writers. We'll be launching a KickStarter campaign to fund printing and will be providing signed copies, signed by all writers and artists on the project, as backer rewards.
{For writers/game designers/self-publishers: Page count calculation, creation scheduling with the artists, and mapping the production/printing timeline is essential to this project. To facilitate this endeavor each artist works to meet their creation deadlines, the project's print time was estimated and a generous amount of "whoops" time applied, costs were calculated for printing and shipping (both from the printer and to recipients), and the responsibilities for each party were carefully delineated. People have told me time and again that such anthologies don't get done because people can't finish their art, or because of monetary issues. I've been working to avoid potential pitfalls and I recommend that if you ever try to create an anthology, such as this one, that you exam every detail in your planning.}
Tarot Adventures ~ The Tarot series continues as new adventures unfold in and around Glenfallow. Will your player characters continue to earn their reputations as heroes in light of new challenges? Fate can be fickle, and the future reveals strange twists in the life of Pieron.
Look for several Tarot Adventures to be released in 2019!
Luther's Revenge ~ Tale of the Wizard's Eye introduced the Cavern of the Damned and the spawn of the vampire Luther. Now he is seeking his revenge for the death of his bride. Survive the machinations of this villain or become one of the undead.
{For writers/game designers/self-publishers: Developing your timeline for release is an incredibly useful habit to adopt. I would like to recommend that you look to the future, plan your development thoughtfully, and build into your timeline for each project, an ample amount of time for you to make mistakes and then correct them. Creating a plan, then executing it, will make it easier for you to release multiple books each year. Stay focused, work hard and you will prevail.}
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Thank you for joining me on my adventure in game design/writing/self-publishing. I hope that my experiences will help you to avoid the same pitfalls I encounter, and be of use in your efforts to publish your own material.
I hope you will share this entry with others to help raise awareness of my own efforts as well as to help others to avoid my missteps. I hope to see you here next time.
I hope you will share this entry with others to help raise awareness of my own efforts as well as to help others to avoid my missteps. I hope to see you here next time.
Monday, August 20, 2018
Sacrificial dagger and dire incantations: Whispers of Persephone update!
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Athame from Whispers of Persephone Art by: Christian Martinez (No actual souls were imprisoned during the creation of this image) |
As you have seen from previous entries, Whispers of Persephone is coming to Kickstarter soon.
All art for the book is being painstakingly crafted by Christian Martinez whose art has graced the Tarot Adventures books.
Now, for the news!!!!
The KickStarter campaign for Whispers of Persephone is being pushed back a couple of weeks due to a combination of scheduling difficulties and ongoing fulfillment of The Steel Road. This should see the KickStarter campaign launching in September with fulfillment scheduled to be concluded in December or sooner.
Scheduling issues:
Coordinating a launch event, such as the one planned for this campaign, is a bit complicated. We'll be having guests appearing on the live stream for launch day and I intend for them to have play test copies in hand before that event. This requires scheduling to account for delivery of copy, as well as the guests' own calendar availability.
The Steel Road
The Steel Road is actually on schedule to fulfill on time this month (August 2018) but it will be a near thing. I am firmly committed to bringing the best books I can create to the backers who have made them possible. Those backers come first, before other book launches (Note: Technically you're not supposed to launch another KickStarter campaign until you've fulfilled your previous one. I'm not certain how some creators have gotten around that, and I'm not interested in doing so myself.)
The athame
An athame is a ritual dagger. Whispers of Persephone introduces the athame as a tool for ritual sacrifice, one used by the Stygian Necromancers as an important tool in their ritual work. The athame is valuable to these characters beyond the damage output scale and are key to the accumulation of power and dread secrets. I want to thank Christian Martinez for doing such a remarkable job on this and the other illustrations going into the book.
What is Whispers of Persephone?
Glad you asked!
Whispers of Persephone is a source book for the 5th edition game mechanic of the world's most popular tabletop role playing game. It includes the new arcane tradition: Stygian Necromancy, new spells, poisons, alchemical agents, potions, magic items, rituals/rites, feats, and narrative text complete with fleshed out descriptions of these practitioners of the darkest of arts. Whispers of Persephone is created to bring the 'DARK' back to the dark arts in your game.
The material within is designed for use by player and non-player characters alike. Whether used by player characters or used against player characters, Whispers of Persephone brings dread evil to your game table.
Why use KickStarter?
I use KickStarter to fund the costs for art and development of my books. I'm a firm believer in paying my artists fairly for work well done. Successful KickStarter campaigns allow me to do just that, as well as cover production costs for things like print copy. Without KickStarter campaigns and the support of backers, I would not be able to produce books that are so heavily laden with all original art.
Who is Christian Martinez?
Christian is a very talented professional artist and graduate of the prestigious Kubert School. Christian has created fantastic art for other RPG books I've released, as well as for an uncounted number of clients. For more information you can access his biography. He is a remarkable talent and you'll be seeing more great work from him in the months and years to come!
Notes for other writers, game designers and self-publishers
I've been working at a furious pace, on several projects. I wouldn't have been able to manage so many tasks if I hadn't taken the time to schedule my work and I would not have been able to adapt to unseen obstacles if I hadn't built in additional time as a buffer in my timelines. I would like to recommend that in your own project planning you remember to give yourself time to make mistakes as well as for the curve balls life sometimes throws at as us all.
Remember to enjoy what you are doing, write to the best of your ability, check your game designs and have your play testers go over it thoroughly, and don't stop. You can, and will, create wonders. Give yourself the time to do so.
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Thank you for joining me once again on my adventure in game design, writing and self-publishing. I look forward to seeing you next time as I explore my own missteps, discuss my own project development as well as other cool things I see around, and try to leave you with information that will help you avoid mistakes I make along the way.
Thanks again!
Sunday, August 5, 2018
Whispers of Persephone: Magical power in blood and death
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Art from Whispers of Persephone Artist: Christian Martinez |
Throughout fiction, lore, art, and film media, the darkest arts of magic are steeped in blood an death. What motivates these people (beyond psychosis) to perform horrific acts? How do such atrocities as blood sacrifice become an acceptable option?
Those questions (and others) were in my mind as I was writing up the material for Whispers of Persephone. I wanted to present a source book with reasons for those evil activities we so often associate with the dark arts. Far too often I have heard players proclaim that they are committing some atrocity because "I'm evil". With Whispers of Persephone, I wanted to give players something concrete for their characters to use in justifying their sins.
One of the main themes I dealt with was death. Given that Whispers of Persephone is a source book on Necromancy, I wanted to incorporate bloody rituals and thematic elements steeped in the taking of life. I felt that magicians would need something to reward these practices or why else would they bother with them? So I contrived, designed, and wrote to such elements as ritual groups, blood sacrifices, creation of wretched magical items, foul potions and poisons, and rituals that garner power for those magicians willing to perform them. Throughout all of this content blood flows from victims of the magician's evil. Power is there to be tapped in the blood and suffering of victims. Evil rises in the magician's dark heart.
What does Whispers of Persephone bring to your 5th Edition game?
The Stygian Necromancer arcane tradition: For this new tradition we drink deeply from the darkest of topics. This tradition requires commitment to performing rituals of sacrifice to empower the magician. The blood of victims is used to anoint the magician in death as they rise to power. Souls are sacrificed to dark entities to fuel dread magics. The blood of victims is used to scribe potent spells. Lives are traded for arcane power. This is the path of suffering and death that the Stygian Necromancer walks to increase her magical might.
New Feats: New feats are defined which afford the magician a variety of special abilities to aid them in the quest for power. Do you wish to be master of ritual sacrifice, a savant of poisons, or will you reveal in the blood of your victims and devour every ounce of magical potential from the end of their lives? Be unique in your mad quest for power.
New magic items: Created through terrifying processes, the magic items described within Whispers of Persephone are potent tools in the necromantic arsenal. Whether you are using ghost dust to control a pestiferous spirit or using your athame to carve out a sacrificial victim's heart, each item carries a fell purpose. Your Stygian Necromancers can learn the formula for creating these cursed items as they grow in knowledge and power. Woe unto your victims as their blood fuels the magic for these wretched creations!
New alchemicals, poisons, and potions: Whether you are serving Ild's tea, or using a potion to hide your life force, these concoctions open new avenues through which your character can achieve his goals. Expand your knowledge and garner power.
New rites and rituals: Master the rituals of blood sacrifice, gain new abilities, and summon forth arcane forces the world was never meant to endure. These rites and rituals are not simple spells to be cast and forgotten. No, these are workings of deep magic that invoke forces of death and touch the soul. Your enemies will cringe at the power of these workings and you will revel in their darkness.
New Spells: Within the blasphemous pages of Whispers of Persephone lie potent spells waiting to be unleashed upon the living. Spells of all levels are to be found within this tome, written in the blood of hundreds of victims. Rip the life from your enemies, punish the vampire who does not wish to bend his knee in service to your might, or lay waste to the world with the Curse of Necromantic Contagion. Dark magic lies at your fingertips within these blood stained pages.
I hope game masters and players alike will find tremendous use from this little bloody book of necromancy. Evil lies at the heart of Whispers of Persephone, a terrible darkness filled with the cries of victims, and fed by the darkest of arts.
For more information on my little bloody book of necromancy or its coming KickStarter campaign, follow the links to the Whispers of Persephone page. You can also listen to some of the spoilers I released concerning Whispers of Persephone during a podcast interview for the Darkslinger Mafia Podcast (that interview promoted The Steel Road, but we spoke at length on a number of projects). I update the Whispers of Persephone page as new information becomes available.
For my fellow game designers, writers and self-publishers: This is another project that will require a substantial amount of art. With designing a book like this it is important to look at the layout of the book and to fit your art with the content it will compliment. To that end, I charted a bare minimum of art based upon page count, and arranged the commission of that art with Christian Martinez. Additional art will be created so long as the KickStarter campaign can reach particular stretch goals.
When calculating the crowdfunding goal, total your costs and look at how you will meet those costs based upon the audience you are anticipating and the best value you can offer the backers. Remember to create value for your backers. They are your audience. So for the KickStarter campaign for Whispers of Persephone I've been looking at a number of options for fulfillment. I want to keep the value to the backers high, the costs of processing fulfillment low, and generate ample revenue for art and printing. Of note, I would like to realize a profit on this project so I can put more money toward my first comic book, 47 Furious Tails (my retelling of the Ako incident). This is so I can make the crowdfunding goal for that project substantially lower (comic books are expensive to produce when you aren't creating the page art yourself).
As a side note: I've been seeing a LOT of ads on social media from products claiming that you don't need to build an audience in order to sell your books. While I cannot speak to the efficiency of such claims, I do want to weigh in. If you have created an audience by producing the best product you can at the best value possible to your audience then it becomes easier for you to crowdfund your projects. This isn't speculation, this is a direct observation of my own experiences. After putting out three adventures, it was far easier to fund The Steel Road (even though the video became corrupted and we couldn't use it). There were no paid adds for The Steel Road. We depended entirely upon the strength and support of the audience to propagate the social media attention. Could a paid ad campaign have made a difference? Probably. Was it within the budget? Nope. What I want to stress is that, though I've had some limited success in getting books out into people's hands, it has been success. While 200 copies may not sound like a lot to move through KickStarter compared to giants like Kobold Press and Green Ronin (I'm huge a fan for both companies!), its a start. One year in and I've already met some really nice people who have been kind enough to support my projects. I'm looking forward to putting more books into their hands, and I'm working hard to make each better than those that came before them.
To my thinking, my audience isn't a money machine. They are people. People who have been kind enough to support my work. People who have enjoyed what I have offered. People who have offered their criticism and compliments. These are people who I look forward to meeting at conventions one day. I smile when I see familiar names backing one of my projects. I laugh with many of these folks during my KickStarter live streams (I don't do the streaming thing well, but I have fun with them). Those interactions are priceless.
So, if you can sell your products without building your audience that is great. I wish you great success. I will continue to grow my audience, as best I can. Who knows, maybe one day Sinopa Publishing LLC will be recognized like the small press companies I admire. What I do know, is that I'll keep creating and publishing for my own enjoyment and for the joy of my audience. So for all of you who have supported my projects, who have enjoyed the books I've produced, who have offered criticism and compliments alike: Thank you!
{Disclaimer: My approach to developing Whispers of Persephone assumes there is a reason or justification a character uses when committing the atrocities described within. The truth is, some people commit terrible evils against others for no other reason than to appease their own personal demons. This book has been developed and written for use with role-playing games.}
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Thank you for joining me on my adventure in game design, writing and self-publishing. I hope that this blog continues to offer insight into my experiences. This entry focuses a lot on promoting Whispers of Persephone. I do this in an open and honest manner. I don't sugar coat it or try to over-hype. I believe that honesty is key to creating a trusting relationship with your audience so I am careful to create such posts as representative of the content. I invite you do to the same with your audience.
The opinions I offer on audience building, paid advertising, and other issues are my own opinion. I invite you do your own research, as I could be incorrect. Yes, I can be wrong. So do your due diligence, do your research, read up from multiple sources and make your own determination.
I wish you the best of success in your own creative endeavors. That your books will be widely read and enjoyed, your games played by many people who get great enjoyment from them, and that your publishing brings you financial success and great value to those who buy your products.
I hope to see you next time as we continue this great adventure!
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