Showing posts with label gamer. Show all posts
Showing posts with label gamer. Show all posts

Thursday, August 1, 2019

Catching up: A lot going on, so check this out.


Art by Brian Lee, colored by Rebecca Coulthart

It's been a while since I posted about my new adventure, so let's catch up a bit.

Two years and still going strong:

Hard to believe that I've now been publishing role playing game books for two years!  It has been a LOT of work and has been possible through the support of wonderful backers on KickStarter and from the remarkable work of the freelance art team.

From the beginning, I've tried to learn from every project and worked to make every book better than the one that came before.  It can be quite tiring but I'm happy to say that I'm very pleased with each book I've released.  That is a HUGE thing to be able to say and it's only because I know that I did my very best effort with each project that I can feel that way.

There is a stack of "to do" projects sitting next to my little desk now.  Throughout this blog I have recommended that self-publishing writers / game designers take notes of every project concept that blossoms in their mind.  I've been doing that and now have a little over 100 (seriously) projects that I've noted.  Many of these ideas are getting scheduled for development while others have to wait their turn.  Some projects garner more interest than others and the momentum that builds behind them gives rise to discussions with artists, to KickStarter campaigns and the calculations of how to make them a reality.  IT. IS. AWESOME!

There are a LOT of projects I'll be releasing over the coming years, but here is where I reiterate one of my biggest points I return to on this blog:  "No one can enjoy your book until you write it".  In other words, you just need to do it.  Please remember that a bad draft is still MUCH better than no draft at all. Hit the keys, pick up a pen and paper, write down your ideas.  Even if it's vague or strange, (Example:  'book about goblins getting murdered by evil heroes').  Come back to what excites you and get to work.

Cover of Tarot Adventures, Book Two: Comet over Echo Rock
Artist: Brian Lee


Work life balance:

Writing, game design, coordinating your release schedule, dealing with printers, running crowdfunding campaigns and all the various little tasks you do when you publish your own work take up considerable amounts of time.  I recommend that you DO NOT let your writing and publishing intrude to far into your personal life. 

I'm a single father.  I work a day job, one that I actually enjoy, then pick up my child from school and we head to the park or go home and play.  I make dinner, we eat, play time gives way to getting cleaned up for bedtime, we have reading time and then it's lights out for the little human.  Even though I love writing, I love my kids far more.  Even with deadlines fast approaching I make every effort to keep my time with the kids sacred.  Don't get me wrong, there have been a few times when I've had to compromise a few hours, but it bothers me to do so.  I don't want to miss anything from their lives while they're so little. So, I work after bedtime, often until two in the morning, then I'm back up at six to get breakfast made and get our day started.  It is tiring.

Speaking of tiring, I'm normally good on four to six hours of sleep.  This is just how I'm made, and is definitely not for everyone.  Don't let my schedule intrude on yours.  The key take-away here is, don't miss out on family time to get your writing done.  Find time outside of those moments, in the quiet hours when it's 'me time' to put your ideas down. 

From "Whispers of Persephone"
Artist: Christian Martinez


Is there money in it yet?

Friends and family ask this of me sometime.  I think they assume I'm making money because I have put out several books over these two years and when you look at my KickStarter campaigns you see dollar signs.  I can tell you honestly, that after expenses I'm still just about breaking even.  Extra revenue, what would be 'profit' gets used up for art on new projects.   My list of books, posters, merchandise items and art that I own rights to, continues to grow but like so many of us I keep working the day job to pay the bills.  To my thinking, there is nothing wrong with that. 

When I started, people actually told me that I should wait until I had a few thousand followers on social media before I tried launching a KickStarter campaign. Nope, I didn't wait.  I still, to this day, don't have numbers like that.  What I can say is that I'm slowly approaching 200 followers on my personal KickStarter account and that, to me, means a lot.  It means that people who are happy to support creators have taken the time to follow so that they will get notice when I put out a campaign.  It is a great feeling.

But is there money in writing, in designing game content, in being your own boss?  Yes, I firmly believe there is.  I'm building for the long term, so I can leave my company to my kids one day, but I am optimistic for the future.  Someday, maybe when I write about being three or four years into publishing, I'll be saying 'Yes, there is money to be made"... time will tell I suppose.

D'Inn, the veteran goblin mercenary
Art by the amazing: Alexia Veldhuisen


Monthly Releases and Patreon:

I have a simple ambition that has grown from producing books.  One day I would like to release a lot of content for subscribers each month.  Sounds simple, right?

The truth of the matter is that funding art becomes pricey very quickly.  Currently, I fund it out of pocket with help from subscribers (now on Patreon).  So, I realize that seems pretty standard, but what I'm wanting to grow to isn't.  I aspire to release a monthly comic, a dystopian rpg "news sheet", a monthly pair of pin-up illustrations (one male & one female), the monthly PDF detailing a character/companion/creature/monster that I'm currently releasing, and adventures and news for a living campaign.  I want to combine this with a live stream to provide fun, good quality content that I can enjoy and be proud of.  Is that too much to ask for? (hmm... maybe, lol).

Fact is, it will take copious amounts of funding and I don't have that level of following, yet.  I say 'yet' not because I think it's inevitable (I certainly don't) but because I've watched an audience grow over the last few years.  It's a small, close knit audience certainly, but an audience I've been blessed with because they have been AMAZING!!!! So, I'm sticking to my guns on my opinion on the matter of growing your audience.  Creating the best quality content you can, being open and honest about missteps, and daring to put yourself out in front of folks to say "hey I made a thing!" is really a fantastic way to grow.  Is it slow?  Yes.  It's also what I'm comfortable with.

Now, last year I got some criticism for making comments on growing an audience when mine is so small.  There is a validity to that position in that conventional wisdom measures followers in the thousands as a minimum.  I just happen to disagree with that position.  I think an audience of five is just as important as an audience of five million (though not as financially beneficial).  Those five people following you think enough of your work to check it out so treasure them because they are important.

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Shameless self-promotion warning:  As I write this entry the Patreon page has been active for three days.  So far, three of the subscribers from the Drip page have migrated over and I have three new subscribers who have arrived.  I invite you to subscribe as well to receive the monthly PDF and to be a part of what I hope will become a growing community.  (Subscribe Here) Or use the button at the top of the page.  Thank you.
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Back to what's new:

                                                                Sinopa Omnibus

Collecting the monthly releases together into a biannual book proved to be a good idea.  From a formatting stand point, the book was simple to produce as the PDFs were already put together, so stitching them into one book was relatively easy.  This also appealed to KickStarter backers who are not fond of subscription formats and/or who prefer print over digital.  Bringing the Omnibus to KickStarter also allowed me the opportunity to release bonus content and to set up stretch goals to add even more.  The first volume funded fully and I'm cautiously optimistic about it as a recurring biannual title.  Volume Two will come to KickStarter in late September.

                                                          Break KickStarter!!!

As a subheading, 'Break KickStarter' is fun.  This a campaign theme being promoted by the folks at KickStarter as a sort of challenge to do things differently, shake up the status quo and to make things on KickStarter look different.  I'm rising to that challenge with the help of some very talented people as we work to fund Broken!

Title card designed and illustrated by: Zack ViolaClick on image to preview the KickStarter campaign

You can click on the title card image to preview the campaign page.

With this campaign we're working to create a new, never before seen role playing game.  But unlike the usual method, we're putting the choice of what is going into the game in the hands of the backers.  I've built the budget, assembled the art team and even lined up additional writers to help bring this game from nothing to play test in four months time. 

I'm very excited about creating Broken! and can't wait to see what the community chooses for it to become!

                                                        Fantasy Pin-Up Collection

Yes, you read that right.  We're putting together a fantasy pin-up collection.  These illustrations will be done in a tasteful manner reminiscent of the pin-ups of the 40s and 50s.  The pin-up girls for this first book will be from fantasy races straight out of tabletop role playing games and fantasy themed fiction.  This is going to be a beautiful little book and lots of fun to create.


                                   Tarot Adventures, Book Three: Death comes to Glenfallow

Several re-writes have gone by and now Death comes to Glenfallow is in its initial play test (the one I'm running).  After this adventure has been resolved, I'll make what corrections need be done, then send it on to the play test group for a good beating, err, I mean round of testing... yeah, that's it.  Art for this Tarot Adventure will be done by the remarkable Anthony Ojeda.  See the illustration below he did for Tarot Adventures, Book One: The Draw of Glenfallow!

Goblins ambush the group in 'The Draw of Glenfallow'
Art by Anthony Ojeda



                                                                  47 Furious Tails

With the successful funding and release of 47 Furious Tails, Issue One I am thrilled to say I have released my first comic book!  This was a labor of love, requiring two kickstarter campaigns to get it funded, and months of illustration work by Alexia Veldhuisen.  The comic is gorgeous!  I'm really excited to be working on a few re-writes for issue two before we come back to KickStarter to fund book two.

Cover by Alexia Veldhuisen

In 2019 we've released issue one of 47 Furious Tails, the first Volume of the Sinopa Omnibus and the regional map of Glenfallow (the setting of the Tarot Adventures).  As you can see, it's been a busy year indeed.


There are several books in development at this time, and the Sinopa Assemble comic anthology is currently live on KickStarter.  You can support that campaign (please do) by clicking on the link to it in the Featured Crowdfunding Campaign, link above. 

*****

There is a lot going on in my new adventure.  I've had some successes, a few setbacks, some inspired ideas and some not-so-great.  KickStarter has been particularly kind to me and I look forward to breaking it with Broken!.  I'm enjoying the thrill of writing as well as the challenges of production. I've had the opportunity to share useful information with first time KickStarter creators and I'm very happy for their success.  I think the future is bright and I am looking forward to pushing my limits with each book.

Most importantly, I hope that the people who read my work, play in my games, and pick up my comics enjoy them every bit as much as I enjoy creating them.  Maybe then I am sharing some of my own joy with the world, and that just might make the world a little better.  I can hope so anyway.

Thank you for joining me on my adventure. I hope you'll join me for the next post as 'Adventure Awaits' and it's more fun to have such adventures with good company.

~ W.S. "Sam" Quinton




Tuesday, December 18, 2018

Santa Dragon Claws Presents, 25 Holiday magic items (DnD5E OGL)



Happy holidays everyone!


Back in October, while the Whispers of Persephone KickStarter was running, I came up with an idea for a holiday themed RPG book detailing useful and fun magic items.  Zack Viola liked the idea, and so he launched the KickStarter campaign for the book last night.


While I'm finishing up Whispers for fulfillment, Zack is going to be running the campaign for the Holiday magic item book.  It will be good for him to learn the creator applications on KickStarter for his future endeavors. 


What we did with this crowd funding campaign:


This project is something of an oddity, in that we launched the campaign to fund our marginal costs but we wanted to keep the campaign simple and the pledge level low.  We hit upon the idea of having only one backer tier and keeping the rewards as digital only for simplicity sake. 


$4 backer tier:  The only backer tier for this campaign was specifically created to provide value for the backers while minimizing fulfillment expenses and facilitating a rapid delivery of rewards.  To maximize value for the backer, we are distributing PDF and Print on Demand codes for hard cover and soft cover versions of the book.  {Yes, this means we aren't making any money on the print versions through this campaign.  The purpose is to provide the best value possible for the backer. This is our way of saying 'Happy Holidays' to the KickStarter community}




How it's going so far:


We didn't promote this campaign much before launch but we've seen several people sharing links for us on social media platforms.  As of this writing, the campaign is less than twelve hours old and hasn't yet funded.  With six days left in this short campaign I'm optimistic that we'll reach our goal.




Fulfillment:


Normally, I wait to fulfill campaigns until after the money comes in from Kickstarter.  This is due, in large part, because I usually need to use that money to pay for printing costs and shipping.  With this campaign, where are rewards are digital, fulfillment will begin Christmas Eve night after the backer survey goes out.  PDF files will be sent out starting that evening, and the print on demand codes will go out once they are available from drivethrurpg.com. 




For other creators:


Running a campaign like this, where you are collaborating with someone you work well with, is a lot of fun.  This project benefits from having little stress on either Zack or I and is a fun holiday project.  If you decide to run a campaign like this yourself, I recommend far more advance promotion that Zack and I did, as we limited ours to a few social media blurbs and reached out to some bloggers and podcasters we know.  Give yourself a couple of weeks ahead of launch to build interest.


Here's to one last KickStarter campaign for 2018!
Now, I'm going to get back to work finishing up the things I've left to do for Whispers of Persephone.  Backers are getting that book this month and I've still a few things to take care of.


Check out Santa Dragon Claws Presents at the link below.  Happy holidays to you all!

















Monday, October 29, 2018

Kickstarter campaign and fulfillment, then "What's Next" and other stuff

Art from Whispers of Persephone was created by Christian Martinez
Copyright (c) 2018 Sinopa Publishing
All rights reserved








































The KickStarter campaign for Whispers of Persephone has been a tremendous success.  I want to thank all of you who have supported the campaign, shared the links and helped to reach all of its stretch goals.

This campaign was full of pleasant surprises.  The backers came out in force, seizing the backer reward tiers of Necromancer, Acolytes of Death and Fallen Heroes (all slots were claimed as of this writing).  As I write this, there are 37 hours left in the campaign.  I'm writing up material for the backer reward tiers, naming the Acolytes of Death and creating their character / NPC information based on the date provided. I am also formulating the obituary pages for the Fallen Hero backers, telling stories of noble effort and ignoble death.




Art is very nearly complete, and I am hoping to have the book in front of Pat for edits before the end of the week. With 24 pages of character data to complete, 12 pages of Acolyte background, 6 obituaries, and a smattering of quotes to insert, I am optimistic that I'll get this book to her shortly.

Fulfillment:

One of my favorite things about crowdfunding campaigns is sending out the material once it is completed.  Of all the material that goes out, I think the signed copies are my most favored.  With Whispers of Persephone, I will be fulfilling the PDF and PoD codes once I have the final editorial changes done and the book uploads (PDF), for the PoD codes I will fulfill those once the printer approval of the book is back (which usually doesn't take long).  Copies for signing will be ordered before the PoD code is released {this is because I'll already be in the Drivethru system, so I'll order those copies then build the PoD code}.

What's Next!?!? 

Santa Dragon Claws' 25 Holiday Magic Items 2018 (tm) ~ coming this holiday season!

Saturday I announced that I had recently had a flash of inspiration.  This inspiration gave rise to a new book, which I am working on now for release this holiday season.

That's right, I intend to release it in the next few weeks.  That is because it is a shorter book and I've already managed to create much of it.   Art is coming in starting this weekend.  The art for this project is created by none other than Zack Viola (of The Steel Road fame).

As a fun thing to do, we've created 25 new, holiday themed magic items. Zack has sketched them (in the same style as The Steel Road) and we're going to release that book this November. The really neat thing though, is HOW we're going to do that.

We're going to have a short KickStarter campaign, with a small goal.  We're setting it to fund at $600 and it will only last for a few days (seven at most).  With this campaign we're going to have only one reward tier.... $4.  That tier will get you the PDF and a print on demand code for the book in hard cover. 

Content:  6x9 hard cover, 25 magic items with each detailed on a full page, each item illustrated by Zack Viola on the adjoining page (so you don't have to page back and forth, they are right there together), Introductioni from Santa Dragon Claws and an illustration of the holiday dragon.  Due to the time constraint for people to get this book in by the holidays, we will NOT be including backer credits in the book, but we will be placing those on the product page attached to this blog.

Now this campaign happens fast, and here's why:

Drivethrurpg suggests ordering books by the 25th of November to have them in time for the Holiday season.  So we want everyone to have their PoD code well before then.  So we're ending the campaign on the night of the 21st of November at 10:45PM EST. 

But wait, there is more to this...

The campaign will end that night, while I'm live streaming.  I will then trigger the backer survey to get the email addresses for PDF fulfillment.  But I will also be sending out the Print on Demand code to all backers that night! 

You heard it, we're going to get those print on demand codes out just as soon as we can, the same night the campaign ends.

From Zack Viola and myself, we hope you will all enjoy the campaign, cherish the book, and check out the cool stuff we have coming out for 2019 as well!


This will be the final KickStarter campaign of 2018.  Death comes to Glenfallow is being moved up to 2019.

Other Stuff:

Drip ~  What is Drip?















Last week Drip announced that the platform was shutting down next year and migrating all users over to the new platform.  My hope is that this will facilitate the implementation of several new features that are curiously missing from Drip in its current form.

Keep your eyes open here for more news on this as it breaks!

My own Drip page now has six subscribers (thank you all) and we're coming up on the end of the founding period.  My drip page offers truly behind the scenes information, news and access to play test material at the $1 level!  The monthly PDF release (currently one character, companion, creature or monster) comes with full color art and pages of content (stats, narrative, story hooks, treasures, example skill results, etc.) and is available at $3 and included the lower tier material as well. The Magic in the Mail tier subscribers receive all the benefits of the $3 tier plus a full color post card of the subject that month (it is sent in an envelope so it doesn't get marked up with postmarks) signed 'thank you' from me to the backers.  The post cards have a few notes on the subject to help with game play use.  Check it out below:

 Link



Thank you for joining me on my adventure in game design, writing and self-publishing.
As always, your questions are most welcome, so feel free to post them below. I'll respond as soon as is possible.

Until next time, Adventure Awaits!






Tuesday, October 2, 2018

The Drip Platform from KickStarter: Some useful information


Hello everyone!

If you read my post immediately preceding this one, you know that I was planning on launching a Patreon page, and documenting the promotion, use and results of that effort.  That plan changed when I received an unexpected invitation to become a creator on KickStarter's Drip platform.

At this time, I have halted my Patreon page development and I am focusing on the development of the Drip page. By the time this entry is public, my Drip page will be active.

As Drip is invitation only for creators at this time, I thought it would be useful for people to know how the platform works (from a new user's perspective) so you can know what to expect once it becomes available to you either by way of invitation, or once it becomes openly available.  It is my hope that you find this informative and useful, so lets get down to it.  All of the forthcoming data is from my experience with the platform to date, and links go to the Drip resource pages,  FAQ, and an article I read earlier this year. 

If you aren't familiar with Drip, don't worry not many people are aware of it yet. KickStarter's introduction post to Drip is here:  https://www.kickstarter.com/blog/introducing-the-new-drip

You can find the Drip FAQ page here: https://help.d.rip/hc/en-us

Also see an interesting article about KickStarter and Drip here:  https://www.theverge.com/2017/11/15/16652582/kickstarter-drip-creator-subscription-service-announced-perry-chen-interview


Getting Started: 
Getting logged into Drip was simple.  It appears to clone the credentials from your KickStarter account, but you can change those easily.  

Once you are logged in and ready to start work on your page, you'll find that your image and video upload points clearly indicate available file formats.  Having a recommended image file dimensions would be nice, but the lack thereof didn't cause me any real difficulty.  Choosing the image and creating the video for the page were far more time intensive.

Choosing the page image ~ I elected to use the illustration created for Tale of the Wizard's Eye by Phoenix O'Faery.  I secured permission to do so (seriously folks, make sure you have rights/permission before using someone's art), and had the image loaded in seconds. 

The Video ~ My webcam is a decade old.  No, seriously, it really is. It doesn't have great resolution, and I'm going to need to replace it soon.  This means that I didn't want to, and fortunately I didn't have to, shoot the page video on that old hardware.  I had help from my friends at Digital Eden Entertainment, and had a new video with much clearer resolution in a matter of minutes.  To develop the video content I looked at resources on Drip as well as information from articles I had read on creating Patreon pages. We did the video in two shots, as I fumbled the first attempt.

Page description ~ The Drip platform has little helpful tips that populate along the side of the page as well as links to other Drip pages in your category.  I found it particularly useful to look at the pages of the two other game developer creators I could find.  Both were receiving what I would call significant support from their subscribers and followed a similar outline for the page descriptions. I told myself not to try to reinvent the wheel, and outlined my own data in a similar fashion.  Let me be clear, I didn't copy and paste anything, I just chose to structure my description after the same fashion  (so introduction, what I do, what I'm making available, etc.).   I like the natural flow of that format and I'm planning on sticking to it.

Category ~  Your drip page is limited to one category.  My page is categorized under games.  As all of my currently published work has been role playing games, that makes sense to me.  I have a friend who has been invited, and his is in comics.  You can offer a wide variety of materials, but you'll only have the one category.  Keep this in mind as people exploring Drip for people making comics are not going to find you if you are in games and vice versa.

Subscription Tiers ~ Setting up subscription tiers is remarkably easy. If there were something I would like improved, it is the ability to feature an image with the Tier.  Presently that isn't available like it is on Patreon.   One thing you do need to differentiate in your tiers is whether it is a monthly subscription or a one time (pay this amount and get X) tier.  I've set up three different tiers of monthly subscriptions.  I won't set up one time payment tiers until I have a developed item for such a tier. Presently, I'm planning no more than a quarterly release of such material as I don't want to over burden my work load (which is already pretty heavy).

What you do with your Tiers will vary as widely as the material we all create. I think most of us will focus on digital rewards only, as it is the most cost effective and easily fulfilled.  Having said that though, I like physical rewards as a way connect with my audience in a very real and tangible way.  Consider those physical rewards carefully, do your math and check it twice, and make sure to leave yourself some room for things to go wrong and for you to pull in revenue.  Drip is intended as a way for people to support your creative endeavors, so make certain you do see some of that money in your hands to help keep the lights on.  I know that is what I'm hoping to see.

Promoting your Drip page ~ I'm not great at self-promotion but I've had some success and I've done some research on the subject. I recommend you do your own research as well.  This is a good example of the scientific method of testing theories devised by others and looking at the results to reach your own conclusions.  Pretty much every source says utilize your social media, place the links online, network with others and have them help you spread the word.  I agree with all of these. Place the link into your pages, remind people of how they can support you, and as in all things, be honest with your audience.  When people ask, "what are you doing with the money",  tell the truth. I'll be using it to commission art, help keep my lights on, to put food on the table for me and my kids, keep my car running, etc.  Whether I find $20 a month or $200 a month, every bit helps.  Be honest about that. People will relate to you and be more likely to support you.

*****

I made my Drip page live just before posting this entry.  You can find it HERE

Take a look at it, and keep it in mind for your own page (should you decide to launch one). Maybe it will be a useful example of how to set one up. Maybe it will be a cautionary tale of what not to do. Only time will prove if it was successful or not.  I hope you'll take what you like from the example and make good use of it in the future.

Oh, also please do support the page. Your subscription is very appreciated.  I will give my best effort with each release.

__________________________________________

Thank you for joining me today as we continue our adventure in game design, writing and self-publishing.  My book "Whispers of Persephone" is currently on KickStarter.  Please do take a look, support it if you can, and please do share the link to the campaign to help me reach my funding goals.




I will be updating information on how Drip is working for me, things I learn along the way and what I'll be offering on that page.  If you have questions, please feel free to contact me through blogger, through KickStarter messenger, on Drip, or on my social media channels. This blog is a means for me to convey my experiences, help you avoid my mistakes in your own endeavors, and to chronicle the material I've been developing.

Wednesday, September 26, 2018

Time and Money, thoughts on crowdfunding and the growing pile of projects on my desk


I have been remarkably fortunate with the success of my crowdfunding efforts.  Thanks to my wonderful supports on KickStarter, I've been able to release four books (so far) and my fifth book (Whispers of Persephone) has reached 72% of its funding goal in just the first four days of its campaign.  Things are going well, so why are projects piling up on my desk?

The answer lies in the age old relationship between time and money. 

While I make time to write in my evenings, money to pay for art is slow in coming.  It takes time to lead into a crowdfunding campaign, more time to make it through that campaign, then if it is successful it often takes as much as two weeks before you have your money in hand.  Time ticks away, leaving you with ample time to write but without art.  Once you have money with which to pay the artist, you wait for the art to be completed.  Time ticks away a bit more.  Assuming that your artists meet deadlines (and I am very fortunate in that the artists I contract with do), you spend time formatting the art into your book, correcting any problems with the text layout and putting the final polish on your book. 

Lately my question has been, 'how do I accelerate the funding cycle so I can keep the art coming in steadily and produce more books?'.  I look at the pile of projects I want to produce, the books waiting in various stages from outlined to 'just needs art', and I ponder how to get speed things up.

Whether or not you agree with old saying that 'time is money', it is a fact that if you are like me and lack the skill/talent to create professional grade visual art, then you need money to pay artists to create that content for you. You'll need time for them to create in, and you'll want that time spent in parallel with any remaining writing/development you are completing.  This will allow you to get the book/product out to the audience expediently. 

What has and hasn't worked:

I've had success using KickStarter and no success on other crowdfunding platforms (GoFundMe, Indiegogo and Patreon).  As I look back I realize that I didn't really give Patreon a chance.  I needed to provide more value for patrons, should have kept the page up and running, and really should have done more research before my first attempt at using the site. My Indiegogo and GoFundMe campaigns simply didn't get the attention that my Kickstarter campaigns have garnered.

Insanity or insight?

*Edit* Following the release of this entry, I received an invitation to become a creator on KickStarter's "Drip" platform.  After reviewing the data available on that platform, I've decided to launch my monthly subscriptions on Drip.  I'll be posting a new entry concerning my thoughts on Drip and pointing out some other creators who are already there.*

What is the definition of insanity?  Doing the same thing over and over and expecting different results.  Or so the common wisdom would have.  So I have been taking a look at where I've failed in the past.  How do I utilize sites like Indiegogo, GoFundMe and Patreon to enhance my crowdfunding efforts?  These are big questions and I'm still working on some of the answers. 

I do have an idea on how I can use Patreon to some effect.  Whether or not it will work, remains to be seen.  As this blog is all about my adventures in game design, writing and self-publishing I'll choose to look at this as yet another encounter along my journey.  Time will tell if this was insightful, or insanity.  See what I did there?

Patreon, as I understand it, is premised upon people providing some monetary support that you then use to fund your creations.  While I understand that there are people who earn their primary income on Patreon, I am convinced that number is very small percentage of the overall Patreon creator population.  Fortunately, my goal isn't to earn a primary income, but to help fund art for my books.  So my page needs to be set up with this in mind.

Monthly subscription options, are one of the patronage types available. As I have a monthly product I want to release anyway this is something I'm going to offer for patrons. Patrons should receive good value for their support (see any of my prior posts about providing the best effort for your audience).  So, I want to provide something that is unique for those patrons that is manageable on a recurring basis.  Fortunately, I have something that fits the bill nicely.  I've set up a total of three monthly subscriptions, ranging from $1 to $5 (with the $5 having a physical reward).  These are to facilitate the monthly release, which will now be done exclusively through Patreon, and it looks like it will be easier to fulfill this through Patreon anyway.

One time payments are of particular interest for directly funding future products.  With this, I conceive of a tier where I would transmit a Print on Demand code as well as PDF for those patrons who pledge that tier (Pledge?  I wonder if that is correct terminology.  Donate?... please comment below which you think is more appropriate).  In this way it acts just like a KickStarter Tier.  I do have one bit of concern, which is that this may migrate many of my KickStarter to Patreon. I happen to really like KickStarter, as it has fantastic RPG and comic book communities.  The potential advantage is that I can deliver these rewards upon release of the title, while earning revenue to pay for art ahead of time. 

Content for the Patreon needs to be more than just product in order to deliver real value (my opinion, feel free to disagree).  So I will be posting exclusive behind the scenes commentary on development, project progress, triumphs and setbacks.  It will be more detailed than what I manage to squeeze in here, more raw in many ways.  Who knows, maybe it will help patrons develop their own content.  That would be amazingly cool!

That's the theory anyway.  Will it work? I don't know, but I'm certain it will be exciting.

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I want to thank you all for joining me on my adventure.  I hope that this blog will help you along in your own creations, and that you can avoid mistakes I've made. 
Presently Whispers of Persephone is live on KickStarter and doing very well, but it could use some help to reach its goals. Please do check it out (link below) support it if you can and please do share it with others.   Thank you!


Tuesday, September 18, 2018

Checklist before Crowdfunding campaign launch



I'm counting down to Whispers of Persephone's KickStarter launch and the excitement is starting to build for me.  Excitement, stress, and that fierce pace to spread the word far and wide are common for me whenever I'm readying to push that "go live" button.  So, today I wanted to talk about a few things I have found useful to control the nerves and free up my mind to enjoy the excitement of a new crowdfunding launch.

1)  Make a checklist well in advance.  Define each step for your launch and make certain you actually check those things off once they are complete.

2) Check your print quotes (if any), shipping figures (again, if any), and run your numbers against your reward tiers a final time.   With this, you'll be checking the pledge level amount (minus the fees associated with the crowdfunding platform in question) then subtracting costs to determine how much this pledge level is benefiting your production cost total.

3) Look over your equipment.  This is an old hang-up of mine.  Before you go on "a mission" as it were, make certain that your stuff works.  In this case I'm checking my network, home system, webcam, mic (thanks Daniel for the new one!), and making sure that all are in working order for my live stream event.

4) Submit your campaign proposal for review at least four days ahead of time.  I've never had a campaign take longer than a day to be verified and approved by KickStarter, but they say it can take a few days on their site, so I respect that.  Give yourself that time so your campaign can launch on time. Related to this is your banking verification.  Do that at least a week in advance.

5) Reach out to your audience and let them know when the launch is happening.  It makes things easier on you when you hear from folks who tell you they are going to pledge for the new project.  I know this sounds like a lot of work, but it isn't.  I'm not talking about mailing lists (I don't like those), I'm talking about updates on prior campaign pages, social media interactions, and generally just giving folks a 'heads up' rather than an advertising blurb.

6)  Read over your campaign to make certain it says what you think it says.  Check the reward descriptions to verify that they say what they should about what rewards are going out.  Ambiguity in your reward descriptions is NOT your friend and is not friendly to your audience and backers.  Clean up any vague language prior to launch.

7) Get your interviews in!  Folks, I will tell you that a LOT of my new audience members discovered my projects because I showed up on a podcast interview, answered some questions from a blogger/reviewer, or otherwise just made myself available to talk to people who want you for the content you provide.  I like the shows I've been on and it is always a thrill to do an interview.  Swallow any stage fright, be open and honest, and try to have fun talking about your project.
{of note concerning point seven:  I usually manage to get in a plug for other creators that have cool campaigns out there.  This is certainly not required, but I think it is good for the creator community.  Just my two cents on that.}

8) Finally, make certain you launch on time!  Once you launch, share the link to all social media channels you have available (with groups, make certain you are following group guidelines and have any permissions needed from admins).  In short, follow the rules with regard to your social media channels.  Not only is it the right thing to do, it is what you must do if you ever intend to launch another project!

Stygian Mummy screen capture
From Play test version 3.5 of
Whispers of Persephone

That's pretty much it for the final days pre-launch.  Check your math, make sure you're ready, and do what you can to get the word out.  As I've mentioned before, be honest with your audience and set realistic fulfillment deadlines and you'll be fine.

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Thank you for joining me on my continuing adventure in game design, writing and self-publishing.  I hope that this entry is of use to you in your own efforts to fund and publish your work.

I hope you'll join me next time!

Look for Whispers of Persephone to launch on Saturday September 22nd, 2018 at
12:00 PM (noon) EST.

Thursday, August 23, 2018

Whats new with Sinopa Publishing and what is to come.

Title page from the play test edition
"Whispers of Persephone"
Art by: Christian Martinez
Updates:   

Editing for The Steel Road is proceeding at a fantastic pace.  I want to thank Pat for all her hard work in rooting out those pesky grammatical irregularities that tend to crop up.  (Thanks Pat!)  At this point, I fully expect The Steel Road to fulfill on schedule, though signed copies will likely arrive in September due to printing and shipping times.  The Steel Road will be available on Drivethrurpg.com following fulfillment.

Whispers of Persephone survived the first round of play test months ago.  Presently I am formatting a play test version that will go out to my entire play testing roster for a thorough shake down leading up to, and continuing through the KickStarter campaign.  The KickStarter campaign has been moved back to September, to all for completion of the fulfillment of The Steel Road and so I can get physical proofs in to check the art in print.  As a note to all of you who may be planning on publishing your own work in the future, if you have art on a page I recommend that you get a proof copy to see how that art fairs when it is printed.  It will always look different than it does on screen.  This is, in part, because your screen is backlit whereas the pages in your book are certainly not.  All art for Whispers of Persephone was created by Christian Martinez.


Things still to come in 2018:


Tarot Adventures, Book Three: Death comes to Glenfallow ~ Things heat up when a dreadful villain sets her eyes upon Glenfallow.  This adventure is designed to be of deadly level difficulty, incorporates a number of challenges, and brings new NPCs to the game. This book's art will be funded through KickStarter.  Watch here for more news on this title.

{For writers/game designers/self-publishers:  This project will require a substantial amount of art and I'm hoping to fully fund that from the KickStarter campaign.  There are a number of different features I hope to incorporate in this book, including two pages of comics if the KickStarter campaign can reach that stretch goal.  I'll be working on promoting this project quite a lot, posting information about the coming launch to the previous Tarot Adventure pages, and setting up podcast interviews as well as blogger interviews.  I hope to chronicle this effort in detail, so you can follow this process.  This will reveal my own errors as well as my methods (as usual) so that you have insights into what worked and what didn't.}  


47 Furious Tails, Issue One ~ The story of 47 Ronin re-told with anthropomorphic characters.  This project has been a real labor of love and is the first comic book I've written for publication.  Art coming in has been simply amazing, as Alexia Veldhuisen is showing the world that she IS the modern samurai of comic book artists.  47 Furious Tails will have a total of twelve issues and will tell the story of the Ako incident.  Beginning before lord Asano's fateful, final trip to Edo, issue one introduces principle actors of this historic act of loyalty.  


Planning for 2019:


Scheduling projects is proving to be more important as time progresses.  For 2019 I have the following projects that are planned for release as well as several other projects which may make their appearance before the end of the coming year:


'Untitled' comic book anthology ~ This title is packed with the original work of some amazing comic book artists and writers.  We'll be launching a KickStarter campaign to fund printing and will be providing signed copies, signed by all writers and artists on the project, as backer rewards. 


{For writers/game designers/self-publishers: Page count calculation, creation scheduling with the artists, and mapping the production/printing timeline is essential to this project.  To facilitate this endeavor each artist works to meet their creation deadlines, the project's print time was estimated and a generous amount of "whoops" time applied, costs were calculated for printing and shipping (both from the printer and to recipients), and the responsibilities for each party were carefully delineated. People have told me time and again that such anthologies don't get done because people can't finish their art, or because of monetary issues.  I've been working to avoid potential pitfalls and I recommend that if you ever try to create an anthology, such as this one, that you exam every detail in your planning.}


Tarot Adventures ~ The Tarot series continues as new adventures unfold in and around Glenfallow.  Will your player characters continue to earn their reputations as heroes in light of new challenges?  Fate can be fickle, and the future reveals strange twists in the life of Pieron. 

Look for several Tarot Adventures to be released in 2019!


Luther's Revenge ~ Tale of the Wizard's Eye introduced the Cavern of the Damned and the spawn of the vampire Luther.  Now he is seeking his revenge for the death of his bride.  Survive the machinations of this villain or become one of the undead. 

{For writers/game designers/self-publishers: Developing your timeline for release is an incredibly useful habit to adopt. I would like to recommend that you look to the future, plan your development thoughtfully, and build into your timeline for each project, an ample amount of time for you to make mistakes and then correct them. Creating a plan, then executing it, will make it easier for you to release multiple books each year.  Stay focused, work hard and you will prevail.}
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Thank you for joining me on my adventure in game design/writing/self-publishing.  I hope that my experiences will help you to avoid the same pitfalls I encounter, and be of use in your efforts to publish your own material.

I hope you will share this entry with others to help raise awareness of my own efforts as well as to help others to avoid my missteps.  I hope to see you here next time.

Monday, August 20, 2018

Sacrificial dagger and dire incantations: Whispers of Persephone update!

Athame from Whispers of Persephone
Art by: Christian Martinez
(No actual souls were imprisoned during the creation of this image)

As you have seen from previous entries, Whispers of Persephone is coming to Kickstarter soon.

All art for the book is being painstakingly crafted by Christian Martinez whose art has graced the Tarot Adventures books.

Now, for the news!!!!

The KickStarter campaign for Whispers of Persephone is being pushed back a couple of weeks due to a combination of scheduling difficulties and ongoing fulfillment of The Steel Road.   This should see the KickStarter campaign launching in September with fulfillment scheduled to be concluded in December or sooner.

Scheduling issues: 

Coordinating a launch event, such as the one planned for this campaign, is a bit complicated.  We'll be having guests appearing on the live stream for launch day and I intend for them to have play test copies in hand before that event.  This requires scheduling to account for delivery of copy, as well as the guests' own calendar availability.

The Steel Road

The Steel Road is actually on schedule to fulfill on time this month (August 2018) but it will be a near thing.   I am firmly committed to bringing the best books I can create to the backers who have made them possible.  Those backers come first, before other book launches (Note: Technically you're not supposed to launch another KickStarter campaign until you've fulfilled your previous one.  I'm not certain how some creators have gotten around that, and I'm not interested in doing so myself.)

The athame 

An athame is a ritual dagger.  Whispers of Persephone introduces the athame as a tool for ritual sacrifice, one used by the Stygian Necromancers as an important tool in their ritual work.  The athame is valuable to these characters beyond the damage output scale and are key to the accumulation of power and dread secrets.  I want to thank Christian Martinez for doing such a remarkable job on this and the other illustrations going into the book.

What is Whispers of Persephone?

Glad you asked!

Whispers of Persephone is a source book for the 5th edition game mechanic of the world's most popular tabletop role playing game.  It includes the new arcane tradition: Stygian Necromancy, new spells, poisons, alchemical agents, potions, magic items, rituals/rites, feats, and narrative text complete with fleshed out descriptions of these practitioners of the darkest of arts.  Whispers of Persephone is created to bring the 'DARK' back to the dark arts in your game.

The material within is designed for use by player and non-player characters alike.  Whether used by player characters or used against player characters, Whispers of Persephone brings dread evil to your game table.

Why use KickStarter?

I use KickStarter to fund the costs for art and development of my books. I'm a firm believer in paying my artists fairly for work well done.  Successful KickStarter campaigns allow me to do just that, as well as cover production costs for things like print copy.   Without KickStarter campaigns and the support of backers, I would not be able to produce books that are so heavily laden with all original art.

Who is Christian Martinez?

Christian is a very talented professional artist and graduate of the prestigious Kubert School. Christian has created fantastic art for other RPG books I've released, as well as for an uncounted number of clients. For more information you can access his biography.   He is a remarkable talent and you'll be seeing more great work from him in the months and years to come!


Notes for other writers, game designers and self-publishers  

I've been working at a furious pace, on several projects.  I wouldn't have been able to manage so many tasks if I hadn't taken the time to schedule my work and I would not have been able to adapt to unseen obstacles if I hadn't built in additional time as a buffer in my timelines.  I would like to recommend that in your own project planning you remember to give yourself time to make mistakes as well as for the curve balls life sometimes throws at as us all.

Remember to enjoy what you are doing, write to the best of your ability, check your game designs and have your play testers go over it thoroughly, and don't stop.  You can, and will, create wonders.  Give yourself the time to do so.

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Thank you for joining me once again on my adventure in game design, writing and self-publishing.  I look forward to seeing you next time as I explore my own missteps, discuss my own project development as well as other cool things I see around, and try to leave you with information that will help you avoid mistakes I make along the way.

Thanks again!

Friday, August 17, 2018

Crowdfunding: the impact beyond the money




Art by: Nick Caponi
From the coming comic book anthology (final title pending)
to be released in 2019


Today I would like to say a few things about crowdfunding and the impact it has made in my work, and the lives of contributing artists.  This entry talks about projects that were made possible by KickStarter backers, as well as some coming projects and the impact these have made in the lives of the contributors.  I hope you'll enjoy and share this around!



Cover of my first RPG release "Tale of the Wizard's Eye"
Front cover by: Phoenix O'Faery
Back cover by: Brian Lee

Its been a little over a year since I released Tale of the Wizard's Eye.  From work on that first book, I became familiar with crowdfunding, book layout (that was harder than I had expected), fulfillment, and final publication/release. I still have much to learn, but with each book I release I strive to improve.  Remember this, it is important to focus on improving your knowledge and the quality of your work.  People will see your efforts reflected in the books and games you produce. 



Cover for "Tarot Adventures, Book One:"
Artist: Rebecca Coulthart


With the development, crowdfunding and release of The Draw of Glenfallow, I began my first series. I think this book benefited from my experiences with TDoG.  The Kickstarter campaign ran smoothly and fulfillment went well, though it ran a little late due to a printing problem.


It was during the development of Tarot Adventures, Book One: The Draw of Glenfallow that I began to realize the (unexpected) impact these publications were having.  By commissioning art specifically for the books I release, those artists were reaping the benefit.  It feels great to cut the checks and pay people for such work, but it took on a whole new meaning when I heard things like "this paid my light bill" or "this paid for my kids lunches".  I think about that often. 


Crowdfunding and what it has done for me (beyond the money):


Crowdfunding (GoFundMe, Indiegogo, KickStarter, etc) is a fantastic way for people with aspirations, creativity and drive to fund their creations. It took me a while to realize that such funding really does benefit people. 


Because of the success I've enjoyed from crowdfunding my books, artists have earned revenue and had their work recognized. I've seen artists who were looking for opportunity suddenly burst forth with an eagerness to create that is simply inspiring.  This energy makes creating new books even more exciting for me. 




Cover art for by: Alexia Veldhuisen
(coming soon to Kickstarter!)


That said, not all crowdfunding campaigns are successful.  My first attempt to fund 47 Furious Tails failed.  I should have waited on the effort for more of the art to be done, and should have spent more time promoting it.  This was my fault (as it always is when you own the company and/or are self-publishing).  The key thing to remember, if and when you have a campaign that fails, is to not let that discourage you.  Learn from the experience and carry on.  I'm going to re-launch 47 Furious Tails later this year and I'm very excited to see it succeed (I hope you'll check it out and help that comic book see print).  My first comic book.  This is the realization of a dream that has lived in my heart for thirty years.



Cover for "Tarot Adventures, Book Two: Comet over Echo Rock"
Artist: Brian Lee

As the Tarot Adventures have continued (Books one and two are out, book three is in development), I find that I have the several artists who are willing to work on these books.  There is an audience for the Tarot Adventures, a small group of game masters who have found a lot of use in these pages.  I'm looking forward to launching book three, and injecting some dark horror into the story line!  No art for that project is done yet, but I'll be teasing out material once it is. 


Promotional Image from "The Steel Road"
Artist: Zachary Viola


Crowdfunding made The Steel Road possible.  That cannot be understated.  The volume of art that went into this book (one hundred pages of illustrated weapons alone!) is not something I could have funded without such a fantastic level of support from the KickStarter community.  (Thank you all!!!!)  Zack Viola worked on art for this book for over a year, sketching with meticulous detail to make each piece of art fit the theme of the book. His dedication to making The Steel Road see print has been remarkable. 


The Steel Road is a great example of how crowdfunding your projects can have far reaching benefit beyond the immediate monetary concerns.  The backers of this campaign proved (to me anyway) that Zack and I were correct in our belief that this kind of book is needed, that people would want something with this authentic look.  I'm pleased to report that formatting is nearly complete on this project and I expect to fulfill the kickstarter rewards before the end of the month!  I also made the acquaintance of several of the KickStarter backers, received some fantastic feedback as well as encouragement to continue to develop. As a new game designer/publisher/writer I can attest that having people send you messages saying "I really enjoyed *your book*" is an amazing feeling.  I hope each of you who have been following this blog have that experience with your own releases.


From: "Whispers of Persephone"
Artist: Christian Martinez


I use the money from crowdfunding to create the best books I can.  If there is any additional revenue, I use it toward future products.  Eventually I will take an income from business, but for now I'm focused on creating the best quality I can and on expanding my catalog.  This has made it possible for me to put a little bit of money into projects like 47 Furious Tails and Whispers of Persephone


A year ago, the idea of releasing an RPG source book was fantastic and something I longed to do.  I knew I would have to learn a lot, work hard, and I would need funding for the art and assorted publication expenses.  Now, a year later, my first source book (The Steel Road) is about to come out and I am looking forward to producing Whispers of Persephone.  Once again, crowdfunding helps me to realize a dream and makes it possible for me to pay my contributing artists (and to pay them fairly.. which is important).


From the coming comic book anthology
Art by: Brian Lee
Several months ago I was approached by artists who had worked on projects for me before. They wanted to do a comic book anthology together, showcasing their individual properties and bringing their work to print.  I am happy to help make this happen.  We're going to launch a crowdfunding campaign for this anthology in 2019.  Right now each contributor is working on the art, color, and lettering for these comics.  It will release under Sinopa Publishing LLC (my company) with proceeds going primarily to print production and to benefit the artists.  Crowdfunding this project will make it possible for this anthology to be produced in print, giving the artists copies they can take to conventions and sell at their local comic shops.  Each month, as more pages come in, the book begins to take shape before my eyes.  I want to give a heartfelt "Thank you" to Alexia Veldhuisen, who took on the job of art coordinator/editor to oversee page production.  I look forward to sharing more about this project with all of you soon!


I hope that you will benefit from crowdfunding your projects and that you will take the time to enjoy the enormity of the impact it can make in your life, the lives of those people contributing to your project, and the joy it can help bring to your audience. Your life and work touches the lives and work of so many others. Having the funding made available to complete your project can certainly provide monetary benefit but, to my thinking, the benefits of crowdfunding go well beyond your wallet.  Give each project your best effort, your audience deserves it.

Use your crowdfunding efforts to get to know your audience, connect with the community, and bring about success for the people working with you.


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Thank you for joining me again as my adventure in writing, game design and self-publishing continues.  I hope you continue to find these entries useful to your own efforts.


As always, comments and questions are most welcome.

Sunday, August 5, 2018

Whispers of Persephone: Magical power in blood and death



Art from Whispers of Persephone
Artist: Christian Martinez
(Art for Whispers of Persephone was created by Christian Martinez on commissions contracted through Sinopa Publishing LLC. All rights reserved.)

Throughout fiction, lore, art, and film media, the darkest arts of magic are steeped in blood an death. What motivates these people (beyond psychosis) to perform horrific acts? How do such atrocities as blood sacrifice become an acceptable option?

Those questions (and others) were in my mind as I was writing up the material for Whispers of Persephone.  I wanted to present a source book with reasons for those evil activities we so often associate with the dark arts. Far too often I have heard players proclaim that they are committing some atrocity because "I'm evil". With Whispers of Persephone, I wanted to give players something concrete for their characters to use in justifying their sins.

One of the main themes I dealt with was death.  Given that Whispers of Persephone is a source book on Necromancy, I wanted to incorporate bloody rituals and thematic elements steeped in the taking of life.  I felt that magicians would need something to reward these practices or why else would they bother with them?  So I contrived, designed, and wrote to such elements as ritual groups, blood sacrifices, creation of wretched magical items, foul potions and poisons, and rituals that garner power for those magicians willing to perform them.  Throughout all of this content blood flows from victims of the magician's evil.  Power is there to be tapped in the blood and suffering of victims.  Evil rises in the magician's dark heart.

What does Whispers of Persephone bring to your 5th Edition game?  

The Stygian Necromancer arcane tradition:  For this new tradition we drink deeply from the darkest of topics.  This tradition requires commitment to performing rituals of sacrifice to empower the magician.  The blood of victims is used to anoint the magician in death as they rise to power.  Souls are sacrificed to dark entities to fuel dread magics.  The blood of victims is used to scribe potent spells.  Lives are traded for arcane power.  This is the path of suffering and death that the Stygian Necromancer walks to increase her magical might.

New Feats:  New feats are defined which afford the magician a variety of special abilities to aid them in the quest for power.  Do you wish to be master of ritual sacrifice, a savant of poisons, or will you reveal in the blood of your victims and devour every ounce of magical potential from the end of their lives?  Be unique in your mad quest for power.

New magic items:  Created through terrifying processes, the magic items described within Whispers of Persephone are potent tools in the necromantic arsenal.  Whether you are using ghost dust to control a pestiferous spirit or using your athame to carve out a sacrificial victim's heart, each item carries a fell purpose.  Your Stygian Necromancers can learn the formula for creating these cursed items as they grow in knowledge and power.  Woe unto your victims as their blood fuels the magic for these wretched creations!

New alchemicals, poisons, and potions:  Whether you are serving Ild's tea, or using a potion to hide your life force, these concoctions open new avenues through which your character can achieve his goals.  Expand your knowledge and garner power.

New rites and rituals:  Master the rituals of blood sacrifice, gain new abilities, and summon forth arcane forces the world was never meant to endure.  These rites and rituals are not simple spells to be cast and forgotten.  No, these are workings of deep magic that invoke forces of death and touch the soul. Your enemies will cringe at the power of these workings and you will revel in their darkness.

New Spells:  Within the blasphemous pages of Whispers of Persephone lie potent spells waiting to be unleashed upon the living.  Spells of all levels are to be found within this tome, written in the blood of hundreds of victims. Rip the life from your enemies, punish the vampire who does not wish to bend his knee in service to your might, or lay waste to the world with the Curse of Necromantic Contagion. Dark magic lies at your fingertips within these blood stained pages.

I hope game masters and players alike will find tremendous use from this little bloody book of necromancy.  Evil lies at the heart of Whispers of Persephone, a terrible darkness filled with the cries of victims, and fed by the darkest of arts.


For more information on my little bloody book of necromancy or its coming KickStarter campaign, follow the links to the Whispers of Persephone page. You can also listen to some of the spoilers I released concerning Whispers of Persephone during a podcast interview for the Darkslinger Mafia Podcast (that interview promoted The Steel Road, but we spoke at length on a number of projects).  I update the Whispers of Persephone page as new information becomes available.

For my fellow game designers, writers and self-publishers: This is another project that will require a substantial amount of art.  With designing a book like this it is important to look at the layout of the book and to fit your art with the content it will compliment.  To that end, I charted a bare minimum of art based upon page count, and arranged the commission of that art with Christian Martinez.  Additional art will be created so long as the KickStarter campaign can reach particular stretch goals.

When calculating the crowdfunding goal, total your costs and look at how you will meet those costs based upon the audience you are anticipating and the best value you can offer the backers.  Remember to create value for your backers.  They are your audience.  So for the KickStarter campaign for Whispers of Persephone I've been looking at a number of options for fulfillment. I want to keep the value to the backers high, the costs of processing fulfillment low, and generate ample revenue for art and printing.  Of note, I would like to realize a profit on this project so I can put more money toward my first comic book, 47 Furious Tails (my retelling of the Ako incident).  This is so I can make the crowdfunding goal for that project substantially lower (comic books are expensive to produce when you aren't creating the page art yourself).

As a side note:  I've been seeing a LOT of ads on social media from products claiming that you don't need to build an audience in order to sell your books.  While I cannot speak to the efficiency of such claims, I do want to weigh in.  If you have created an audience by producing the best product you can at the best value possible to your audience then it becomes easier for you to crowdfund your projects.  This isn't speculation, this is a direct observation of my own experiences.  After putting out three adventures, it was far easier to fund The Steel Road (even though the video became corrupted and we couldn't use it).   There were no paid adds for The Steel Road.  We depended entirely upon the strength and support of the audience to propagate the social media attention.  Could a paid ad campaign have made a difference?  Probably.  Was it within the budget? Nope.  What I want to stress is that, though I've had some limited success in getting books out into people's hands, it has been success.  While 200 copies may not sound like a lot to move through KickStarter compared to giants like Kobold Press and Green Ronin (I'm huge a fan for both companies!), its a start.  One year in and I've already met some really nice people who have been kind enough to support my projects.  I'm looking forward to putting more books into their hands, and I'm working hard to make each better than those that came before them.

To my thinking, my audience isn't a money machine.  They are people.  People who have been kind enough to support my work.  People who have enjoyed what I have offered.  People who have offered their criticism and compliments.  These are people who I look forward to meeting at conventions one day.  I smile when I see familiar names backing one of my projects.  I laugh with many of these folks during my KickStarter live streams (I don't do the streaming thing well, but I have fun with them).  Those interactions are priceless.

So, if you can sell your products without building your audience that is great. I wish you great success.  I will continue to grow my audience, as best I can.  Who knows, maybe one day Sinopa Publishing LLC will be recognized like the small press companies I admire.  What I do know, is that I'll keep creating and publishing for my own enjoyment and for the joy of my audience. So for all of you who have supported my projects, who have enjoyed the books I've produced, who have offered criticism and compliments alike: Thank you!


{Disclaimer: My approach to developing Whispers of Persephone assumes there is a reason or justification a character uses when committing the atrocities described within.  The truth is, some people commit terrible evils against others for no other reason than to appease their own personal demons. This book has been developed and written for use with role-playing games.}

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Thank you for joining me on my adventure in game design, writing and self-publishing.  I hope that this blog continues to offer insight into my experiences.  This entry focuses a lot on promoting Whispers of Persephone.  I do this in an open and honest manner. I don't sugar coat it or try to over-hype.  I believe that honesty is key to creating a trusting relationship with your audience so I am careful to create such posts as representative of the content.  I invite you do to the same with your audience.

The opinions I offer on audience building, paid advertising, and other issues are my own opinion.  I invite you do your own research, as I could be incorrect.  Yes, I can be wrong.  So do your due diligence, do your research, read up from multiple sources and make your own determination.

I wish you the best of success in your own creative endeavors. That your books will be widely read and enjoyed, your games played by many people who get great enjoyment from them, and that your publishing brings you financial success and great value to those who buy your products.

I hope to see you next time as we continue this great adventure!