Concerning my entry into writing, publishing, role-playing game design and bits of personal experiences being shared with the public. Enjoy!
Showing posts with label Drip. Show all posts
Showing posts with label Drip. Show all posts
Thursday, November 29, 2018
D&D Facebook Subscription groups and other stuff
It's been a busy three weeks since my last post here. Sorry for the delay, but life has been unforgiving with my time of late. There are a few things I want to touch on today, so lets get to it!
Recently, on Facebook ~
It sounds like the continuation of a television drama, doesn't it?
A few days ago, on the Dungeons & Dragons 5th Edition closed Facebook group, I noticed that one of the admins had posted about a closed subscription group known as the "5e Adventure Academy". As that group allows for advertisement of crowdfunding campaigns by members, I didn't think anything of it beyond the question "Facebook has subscription groups?" Like many of us, I quickly turned to Google to see what information was out there about this group model. One of the articles I found (released in the summer of 2018) can be found HERE (Written by Josh Constine).
For the record, I fully support people making money from content they create. I myself have a Drip page, I know several people who have Patreon pages and I am an avid creator and consumer on KickStarter. I don't see anything wrong with people creating new content (within licensing boundaries) and making that content available to the community in a fairly priced way.
As this is a relatively new model for Facebook, it can seem a bit alien. There have been a wide range of responses to the announcement and posts by the Admin who made the announcement. People have condemned the idea, supported the notion, been surprised by the list of contributors, and have expressed a wide range of opinions regarding this new development.
While I am not subscribing to that group, it isn't because I don't care for the model or that I'm condemning the use of Facebook in such a way. The reality is that I'm a single father and a creator who puts almost all the revenue generated from my own work back into new projects. To be blunt, I can't justify the additional expense at this time. Even as I write this entry, I wrestle with this decision because the list of contributors does include people whose work I am somewhat familiar with. I am of the opinion that you can always learn from others. I'm afraid that I may miss out on a valuable learning opportunity, at least for the next few months, by staying out.
My understanding is that new, original content is going to be generated by the contributors within that group. Such creative energy is something the RPG community always needs. How you and I, the audience, choose to consume such content is up to us. I am not endorsing nor condemning this new subscription group, but I do think that all of us should be aware of it. If you like the idea, you can always elect to join and can leave if it doesn't live up to your expectations. If you don't like the idea, don't subscribe. It really is just that simple.
Full disclosure: During the discussion within the Facebook thread, I expressed my opinion that people charging for original content was a good thing, which prompted a bit of blow back directed at me and my releases. When I went back to respond to the comments that had been directed at me, I saw that my comments as well as those who were actively discussing the matter in that same conversational "comment" thread had been deleted. I did not ask for that to occur and I'm not certain what spawned that decision. It does seem that one of my most vocal detractors has since left the group, which is unfortunate as I believe it is important to hear all sides of a discussion. Whether he left voluntarily or was kicked from the group, I do not know. What I do know is that I did not ask for the content to be removed, for his criticisms of my opinion and my own creations to be censored, nor for my own comments to be deleted. I'll chalk that up to admin or moderator intervention and leave it at that.
Whispers of Persephone ~
Work on WoP has picked up and is nearing completion as I now have all of the information from the backers who pledged at the Acolyte of Death and Fallen Hero levels. While I had originally hoped to have all of that content formatted in before the Thanksgiving holiday, that didn't happen as life intervened (details involve my children, so I'm not going into that here).
I had believed that fulfillment would occur early, before December 1st, but now it seems it will be on time and be delivered in December. This puts my holiday magic item book in jeopardy, but I'm working furiously to resolve the timeline. More on that as it develops.
Christian Martinez is creating the final two art works for the book, and I believe they will be wonderful as he never fails to impress me.
To all of you who supported the campaign, pledged your support and helped make this book possible: I thank you!
Several pieces of art for Whispers are now available on merchandise on my Society6 and RedBubble pages. (More on that below)
Creators, Explore your options ~
Sites like Printful, Redbubble, Society6 and so many others open an opportunity for creators to expand the use and market for their art. If you are a small publisher who commissions art for your work, be aware that before you use art you've commissioned you need to make certain you own or have license to use the art for merchandising purposes. I have written such language into the contracts I use with the artists whom I hire. We negotiate the price for art with those rights in mind.
You're probably asking, 'But, will I make money?'. I can't tell you that. Personally, I've made about $18 after expenses on merchandise sales this first week. Of that amount, about $4 is attributed to friends of mine who both liked the item(s) in question and wanted to support my efforts. The remaining $14 were from users I do not personally know. As I had already paid for the art in question, I'm calling that a profit. This may not seem like much to many people, but for me I see it as a few grocery items for my kids. Which is something I'm very appreciative of.
If you haven't explored these sites yet, take note that there is a considerable overlap in the type of goods they offer, the terms of sale, your own access to merchandise at discounted prices, and whether or not they have templates available for your use.
As most such sites have no fees for you to pay to maintain your page (they make their money on their cut of the individual sales), it is a nice way to offer merchandise to your audience if you cannot yet afford to have items produced in bulk. Be aware that such merchandise has a smaller profit margin that if you had items produced in bulk and the retail price is often slightly higher than what you may otherwise charge. This is due to each item being produced to order.
Examples of my own merchandise creations are indicated below. You can click on the image to go to the site to see other stuff I put together. This will give you some idea of the kinds of things that are available to these two sites specifically. There are several other sites where merchandise can be created and it can be fun to play around with the images as you develop what the final product will look like. As examples I have my "Ritual of Sacrifice Cutting Board" (yes, I think that is pretty funny) and one of the phone cases I designed using art from 47 Furious Tails (art by: Alexia Veldhuisen).
Drip, Patreon, Indiegogo and KickStarter are all valuable resources for us as creators. It can seem intimidating when you first use them and can be disappointing if you don't reach your expectations. I encourage you to keep creating, to been open and engaged with your audience, and to never give up on your efforts. Being able to create is a wonderful thing. Be proud of what you create, happy with how your audience receives your work, own your mistakes and your accomplishments and you will find that whether you make a dollar or a thousand dollars, you did well.
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Thank you for joining me once again on my continuing adventure in game design, writing and self-publishing. I hope that you find the information here of use in your own efforts and fun to read.
I hope you'll join me next time, as the adventure continues.
Friday, November 9, 2018
Subscription based Crowdfunding on Drip ~ Observations and a working hypothesis
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| Art by: Alexia Veldhuisen From: Monthly PDF release on Drip |
This blog isn't just about what is happening and how I'm feeling. We're here to discuss the adventure of writing, self-publishing, game design and all the steps (and missteps) so you can find what works for you. So lets get into that!
My hypothesis on subscription based crowdfunding: (be patient, it takes a moment to arrive)
I call it a hypothesis as I have not yet completed testing my premise. Over the coming years we'll see how well my hypothesis holds up under the data that becomes available.
After reading several articles concerning Patreon and Drip, speaking with creators who have Patreon accounts, and speaking with people who support other creators through Patreon I arrived at the following data points which support my hypothesis:
1) Subscription based crowdfunding really works best if you already have an established audience. This is a very common sense kind of notion, that is widely believed. I support this as likely being true. Estimates vary widely as to what kind of numeric conversion you should anticipate based on your audience size. My best estimates put my regular audience, spread out between KickStarter, this blog, Twitter, Instagram, MeWe, and Facebook is somewhere around two hundred individuals.
(I know, I was surprised that number was that high too!)
Given that audience size, and an initial number of subscribers of seven (7). I have achieved a 3.5% subscription rate for my audience size. Remember that number, it comes up later.
2) For people to subscribe to your Patreon or Drip page they must see value in what you offer. Okay, this is the "Duh" moment in this blog entry. Basically, you have to be offering good value for people to want to support your efforts. Presently, I offer three different subscription levels ($1, $3 and $6 tiers) with higher level tiers encompassing the benefits of the lower tiers.
As a creator, I like this approach to subscription levels as it gives your audience common ground for what you are releasing. It also means that having created content for the $1 subscription audience, my $3 and $6 audiences have ready made content as well. My thoughts are that this builds the value for higher tier audiences and doesn't leave folks feeling "left out" from other tier builds.
Price points on the tiers need to reflect the value of the release. I confess that I looked at the Patron and Drip pages of other creators to see what the going tier rates look like. I then realized it was unlikely that I would break even on art costs for my monthly release. If you've been following this blog, you probably know what happened next. That's right, I said 'So be it!' and marched forward. So I'm losing money on my Drip page due to art costs, but its a loss I can absorb. In the meantime, I'll keep working to promote the page and will (hopefully) reach the break even point within the next ten months or so.
3) My current subscriber base is too small to derive meaningful statistical data. {My fellow math nerds often disagree with regard to relevant sample size. For purposes here, I'll assume the minimal, meaningful sample size for this topic is sixty subscribers.... yes, I know... flame away.} At the risk of using entirely unsubstantiated data references, I've looked at my current subscription data points and discovered that my highest tier ($6) is the most popular with the second highest ($3) being the next most popular. To coin a phrase from earlier RPG sessions, "I actively disbelieve!" that $6 will continue to be the most popular and will use the $3 as the most common or average projected subscription tier. Knowing what I require to break even on art costs, I then project that will $3 being my expected average / most common tier, that I will need 60 more subscribers to reach that break even point.
Now, why is that important? Because you don't want to lose money on your crowdfunding (it defeats the purpose).
So, keeping in mind the 3.5% subscription rate to my audience size and the need for a total of 67 subscribers, I can rough out what I need to grow my audience to in order to reach my break even point. (I know we're talking about math here folks, stick with me as if you begin a Patreon or Drip page you'll want this information). So I'm going to need to increase my audience size to 1915 people at the current subscription rate, to break even. OR, increase the percentage of the audience who are actively subscribing.
I don't like the way that sounds "I'm going to need to increase ...." it makes it sound like you can control who likes what you do and who doesn't. That isn't realistic. I create to the best of my ability, and I am fortunate enough that some people like my material and enjoy what I do. So let us accept that we do not control who likes what. Let us, instead take ownership of the work we do and move forward into the working theory I'm using....
Call it "Sam's Hypothesis" or whatever you like, but here it is:
The best quality work will receive the best possible interest from your audience and the highest possible subscription rate among your audience, while growing the population of that audience.
So there we are. As creators, using Patreon, Drip or whatever other site we like, we must produce the best quality work possible. Not just to retain those people who already like our material enough to support it, but as a necessity to growing the audience and the number of subscribers. Though you may be tempted to think of subscribers as being more important than your overall audience, I'm going to shout "DON'T DO THAT!" because the fact is that one is simply a portion of the other. The entirety of your audience is important and equally as important as the portion who support you through subscriptions.
But what about promoting my page????
Okay, yeah, do that too. But first: Create the best, highest quality work, you possibly can and do that consistently. I'm reminded (often) to work on my promotional skills, because they sort of suck. Let's be honest, they do. I like having my work speak for me, which is not the most productive line of thinking in today's world. I've been very fortunate to have several people within my audience who actively help promote my books through social media (Big shout out to John (all five of you), Miguel, Leslie, West, Draco, Nerdie, Rene, Mike, Michael, Jordan, Joto, Han, PrincessP., Josh and the other Josh(es?), all of the Chris(es?)... seriously its not easy pluralizing names..., West, the Shadowrun fanfic audience, and really to all of you who read this blog). Without them I would just be another shouting voice in the void.
Now, for everyone who likes to point out that I have a small audience and may not be the best source for deriving theories on this topic:
1) You may be right. (Seriously, anyone who reads this blog knew I was going to admit that.) Having said that, I have asked subscribers and other creators about this topic and used their feedback for developing this working hypothesis. If you have other feedback please do post it below, I would love to get your insights.
2) See point one! (lol) No, but seriously now, yes I have a small audience. The people who read my blog are likely in the same position as well. Learning to grow your audience and what to realistically expect is, (I think) more useful than saying "first grow your audience to 10000 people who love your work!", because that doesn't exactly help people who don't have huge social media presence or people who are socially awkward to begin with. For that matter, it doesn't help people who are just getting started, or who (like me) are just into to their second year of content creation. So your feedback is certainly welcome, but please lets keep the audience in mind, shall we?
Cool!
This entry was titles ".... 'On Drip'" because that is the platform I'm using. I had a brief appearance on Patreon, but shut it down for many reasons. Nothing against Patreon, by the way, I just wasn't doing a good job with it and that goes against my primary convictions. Do your best in all things, right?
Hard examples:
There are a number of creators who have attracted a sizable audience of subscribers on Patreon and/or Drip. Below are a few to check out, see how they do things, and learn from what is working. I'm also going to put a link to my Drip page (as I do hope you'll check that out too):
Bully Pulpit Games (On Drip): I'm not personally familiar with their work, but with 208 active subscribers (as of this writing) they are certainly doing something right. I'll leave it to your best judgement to judge what that may be. I first discovered their page by scrolling through every creator on Drip. (There wasn't a search feature, no seriously, it wasn't there). I check out this page frequently as I'm interested in what they do. You should too.
Story Forge (On Drip): I don't own any Story Forge products, but I'm taking a hard look lately. The content on their Drip page is intriguing! Their Drip page is particularly interesting to me and I'll be adopting their practice of linking the Youtube videos in the public posts. I think this is a fantastic idea, that is probably a no-brainer to someone with marketing savvy or social media acumen. Not being either, I'll just nod knowingly and trudge forward. Check them out.
Kobold Press (Patreon): I am a long time fan of the Kobolds. Having said that, I'm at a loss as to why they don't have more subscribers on their Patreon page. The Kobold Press Facebook page and Twitter account are active, engaging and personable. My only thought is that people may not be aware of the Patreon account and the benefits it offers. As one of the bigger 'Indy' RPG companies around, Kobold Press has years worth of audience building supporting their efforts and quality has always been top flight for their releases. (Told you I'm a fan!) I would really like to see their Patreon subscriber base reach 1000 or more as more funding could potentially mean more cool stuff from these people. Something I wholeheartedly support.
Terminally Nerdy (Patreon): One of my favorite Twitter personalities. Patreon creators take notes. His page is full of transparent data that tells you exactly what you're getting, what he uses the money for and gives you a perfect sense of the value of pledging. If you're looking for quality content, he's got it. You can follow his exploits on Twitter as well, and you should. Take a few minutes and read up on what he is creating. It is definitely worth your time.
W.S Quinton (Drip): Yep, me. Presently, I'm providing subscribers with detailed behind the scenes information, access to play test material, how-to information on creating KickStarter campaigns, sneak peeks at art and material in development, and the art for my monthly publication is in color and commissioned specifically for that monthly release. I'm striving to release high quality content from the beginning, and I hope to expand the content release as more subscribers come on (allowing me the luxury of affording more art). So check it out (please) find a tier you like (I hope) and subscribe to help me create cool stuff.
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Thank you for joining me on my adventure in writing, self-publishing and game design.
I hope this blog continues to provide you with insights that will help you in your own efforts, and help you to avoid my own missteps.
As always, your comments/questions/criticisms are most welcome.
Until next time, remember: Adventure Awaits!
Tuesday, October 2, 2018
The Drip Platform from KickStarter: Some useful information
Hello everyone!
If you read my post immediately preceding this one, you know that I was planning on launching a Patreon page, and documenting the promotion, use and results of that effort. That plan changed when I received an unexpected invitation to become a creator on KickStarter's Drip platform.
At this time, I have halted my Patreon page development and I am focusing on the development of the Drip page. By the time this entry is public, my Drip page will be active.
As Drip is invitation only for creators at this time, I thought it would be useful for people to know how the platform works (from a new user's perspective) so you can know what to expect once it becomes available to you either by way of invitation, or once it becomes openly available. It is my hope that you find this informative and useful, so lets get down to it. All of the forthcoming data is from my experience with the platform to date, and links go to the Drip resource pages, FAQ, and an article I read earlier this year.
If you aren't familiar with Drip, don't worry not many people are aware of it yet. KickStarter's introduction post to Drip is here: https://www.kickstarter.com/blog/introducing-the-new-drip
You can find the Drip FAQ page here: https://help.d.rip/hc/en-us
Also see an interesting article about KickStarter and Drip here: https://www.theverge.com/2017/11/15/16652582/kickstarter-drip-creator-subscription-service-announced-perry-chen-interview
Getting Started:
Getting logged into Drip was simple. It appears to clone the credentials from your KickStarter account, but you can change those easily.
Once you are logged in and ready to start work on your page, you'll find that your image and video upload points clearly indicate available file formats. Having a recommended image file dimensions would be nice, but the lack thereof didn't cause me any real difficulty. Choosing the image and creating the video for the page were far more time intensive.
Choosing the page image ~ I elected to use the illustration created for Tale of the Wizard's Eye by Phoenix O'Faery. I secured permission to do so (seriously folks, make sure you have rights/permission before using someone's art), and had the image loaded in seconds.
The Video ~ My webcam is a decade old. No, seriously, it really is. It doesn't have great resolution, and I'm going to need to replace it soon. This means that I didn't want to, and fortunately I didn't have to, shoot the page video on that old hardware. I had help from my friends at Digital Eden Entertainment, and had a new video with much clearer resolution in a matter of minutes. To develop the video content I looked at resources on Drip as well as information from articles I had read on creating Patreon pages. We did the video in two shots, as I fumbled the first attempt.
Page description ~ The Drip platform has little helpful tips that populate along the side of the page as well as links to other Drip pages in your category. I found it particularly useful to look at the pages of the two other game developer creators I could find. Both were receiving what I would call significant support from their subscribers and followed a similar outline for the page descriptions. I told myself not to try to reinvent the wheel, and outlined my own data in a similar fashion. Let me be clear, I didn't copy and paste anything, I just chose to structure my description after the same fashion (so introduction, what I do, what I'm making available, etc.). I like the natural flow of that format and I'm planning on sticking to it.
Category ~ Your drip page is limited to one category. My page is categorized under games. As all of my currently published work has been role playing games, that makes sense to me. I have a friend who has been invited, and his is in comics. You can offer a wide variety of materials, but you'll only have the one category. Keep this in mind as people exploring Drip for people making comics are not going to find you if you are in games and vice versa.
Subscription Tiers ~ Setting up subscription tiers is remarkably easy. If there were something I would like improved, it is the ability to feature an image with the Tier. Presently that isn't available like it is on Patreon. One thing you do need to differentiate in your tiers is whether it is a monthly subscription or a one time (pay this amount and get X) tier. I've set up three different tiers of monthly subscriptions. I won't set up one time payment tiers until I have a developed item for such a tier. Presently, I'm planning no more than a quarterly release of such material as I don't want to over burden my work load (which is already pretty heavy).
What you do with your Tiers will vary as widely as the material we all create. I think most of us will focus on digital rewards only, as it is the most cost effective and easily fulfilled. Having said that though, I like physical rewards as a way connect with my audience in a very real and tangible way. Consider those physical rewards carefully, do your math and check it twice, and make sure to leave yourself some room for things to go wrong and for you to pull in revenue. Drip is intended as a way for people to support your creative endeavors, so make certain you do see some of that money in your hands to help keep the lights on. I know that is what I'm hoping to see.
Promoting your Drip page ~ I'm not great at self-promotion but I've had some success and I've done some research on the subject. I recommend you do your own research as well. This is a good example of the scientific method of testing theories devised by others and looking at the results to reach your own conclusions. Pretty much every source says utilize your social media, place the links online, network with others and have them help you spread the word. I agree with all of these. Place the link into your pages, remind people of how they can support you, and as in all things, be honest with your audience. When people ask, "what are you doing with the money", tell the truth. I'll be using it to commission art, help keep my lights on, to put food on the table for me and my kids, keep my car running, etc. Whether I find $20 a month or $200 a month, every bit helps. Be honest about that. People will relate to you and be more likely to support you.
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I made my Drip page live just before posting this entry. You can find it HERE
Take a look at it, and keep it in mind for your own page (should you decide to launch one). Maybe it will be a useful example of how to set one up. Maybe it will be a cautionary tale of what not to do. Only time will prove if it was successful or not. I hope you'll take what you like from the example and make good use of it in the future.
Oh, also please do support the page. Your subscription is very appreciated. I will give my best effort with each release.
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Thank you for joining me today as we continue our adventure in game design, writing and self-publishing. My book "Whispers of Persephone" is currently on KickStarter. Please do take a look, support it if you can, and please do share the link to the campaign to help me reach my funding goals.
I will be updating information on how Drip is working for me, things I learn along the way and what I'll be offering on that page. If you have questions, please feel free to contact me through blogger, through KickStarter messenger, on Drip, or on my social media channels. This blog is a means for me to convey my experiences, help you avoid my mistakes in your own endeavors, and to chronicle the material I've been developing.
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