Showing posts with label Necromancy. Show all posts
Showing posts with label Necromancy. Show all posts

Monday, October 29, 2018

Kickstarter campaign and fulfillment, then "What's Next" and other stuff

Art from Whispers of Persephone was created by Christian Martinez
Copyright (c) 2018 Sinopa Publishing
All rights reserved








































The KickStarter campaign for Whispers of Persephone has been a tremendous success.  I want to thank all of you who have supported the campaign, shared the links and helped to reach all of its stretch goals.

This campaign was full of pleasant surprises.  The backers came out in force, seizing the backer reward tiers of Necromancer, Acolytes of Death and Fallen Heroes (all slots were claimed as of this writing).  As I write this, there are 37 hours left in the campaign.  I'm writing up material for the backer reward tiers, naming the Acolytes of Death and creating their character / NPC information based on the date provided. I am also formulating the obituary pages for the Fallen Hero backers, telling stories of noble effort and ignoble death.




Art is very nearly complete, and I am hoping to have the book in front of Pat for edits before the end of the week. With 24 pages of character data to complete, 12 pages of Acolyte background, 6 obituaries, and a smattering of quotes to insert, I am optimistic that I'll get this book to her shortly.

Fulfillment:

One of my favorite things about crowdfunding campaigns is sending out the material once it is completed.  Of all the material that goes out, I think the signed copies are my most favored.  With Whispers of Persephone, I will be fulfilling the PDF and PoD codes once I have the final editorial changes done and the book uploads (PDF), for the PoD codes I will fulfill those once the printer approval of the book is back (which usually doesn't take long).  Copies for signing will be ordered before the PoD code is released {this is because I'll already be in the Drivethru system, so I'll order those copies then build the PoD code}.

What's Next!?!? 

Santa Dragon Claws' 25 Holiday Magic Items 2018 (tm) ~ coming this holiday season!

Saturday I announced that I had recently had a flash of inspiration.  This inspiration gave rise to a new book, which I am working on now for release this holiday season.

That's right, I intend to release it in the next few weeks.  That is because it is a shorter book and I've already managed to create much of it.   Art is coming in starting this weekend.  The art for this project is created by none other than Zack Viola (of The Steel Road fame).

As a fun thing to do, we've created 25 new, holiday themed magic items. Zack has sketched them (in the same style as The Steel Road) and we're going to release that book this November. The really neat thing though, is HOW we're going to do that.

We're going to have a short KickStarter campaign, with a small goal.  We're setting it to fund at $600 and it will only last for a few days (seven at most).  With this campaign we're going to have only one reward tier.... $4.  That tier will get you the PDF and a print on demand code for the book in hard cover. 

Content:  6x9 hard cover, 25 magic items with each detailed on a full page, each item illustrated by Zack Viola on the adjoining page (so you don't have to page back and forth, they are right there together), Introductioni from Santa Dragon Claws and an illustration of the holiday dragon.  Due to the time constraint for people to get this book in by the holidays, we will NOT be including backer credits in the book, but we will be placing those on the product page attached to this blog.

Now this campaign happens fast, and here's why:

Drivethrurpg suggests ordering books by the 25th of November to have them in time for the Holiday season.  So we want everyone to have their PoD code well before then.  So we're ending the campaign on the night of the 21st of November at 10:45PM EST. 

But wait, there is more to this...

The campaign will end that night, while I'm live streaming.  I will then trigger the backer survey to get the email addresses for PDF fulfillment.  But I will also be sending out the Print on Demand code to all backers that night! 

You heard it, we're going to get those print on demand codes out just as soon as we can, the same night the campaign ends.

From Zack Viola and myself, we hope you will all enjoy the campaign, cherish the book, and check out the cool stuff we have coming out for 2019 as well!


This will be the final KickStarter campaign of 2018.  Death comes to Glenfallow is being moved up to 2019.

Other Stuff:

Drip ~  What is Drip?















Last week Drip announced that the platform was shutting down next year and migrating all users over to the new platform.  My hope is that this will facilitate the implementation of several new features that are curiously missing from Drip in its current form.

Keep your eyes open here for more news on this as it breaks!

My own Drip page now has six subscribers (thank you all) and we're coming up on the end of the founding period.  My drip page offers truly behind the scenes information, news and access to play test material at the $1 level!  The monthly PDF release (currently one character, companion, creature or monster) comes with full color art and pages of content (stats, narrative, story hooks, treasures, example skill results, etc.) and is available at $3 and included the lower tier material as well. The Magic in the Mail tier subscribers receive all the benefits of the $3 tier plus a full color post card of the subject that month (it is sent in an envelope so it doesn't get marked up with postmarks) signed 'thank you' from me to the backers.  The post cards have a few notes on the subject to help with game play use.  Check it out below:

 Link



Thank you for joining me on my adventure in game design, writing and self-publishing.
As always, your questions are most welcome, so feel free to post them below. I'll respond as soon as is possible.

Until next time, Adventure Awaits!






Monday, October 8, 2018

Drawing inspiration from your audience

Art by: Christiam Martinez
From: Whispers of Persephone

I enjoy interacting with my audience.  These are the people who have taken a chance on me as a new writer and who have made it possible for me to release books.  I've been fortunate in that my audience has also been vocal about what they liked in the books and what they would have liked to have seen within them.

There it is, that feedback we should all be listening to, 'what they would have liked to have seen'.  What better source of inspiration could we need when we know what our audience wants?  As examples of some of the things I've heard:  a new weapon book (like The Steel Road) that covers a particular region in great detail; random encounters in adventure modules; 'white hat' style necromancers who lay the dead to rest.  After hearing these same three things from several of the people who have been reading and using my books, it seems pretty clear that there is a demand that needs to be met.

You are NOT limited to just feedback from your own titles.  Quite often you'll hear or read something from someone that will give rise to inspiration.  During my latest KickStarter live stream event, the topic of OSR products came up. Having never produced an OSR book I asked questions, received feedback from the audience, and I confessed my own concerns and lack of knowledge in that area.  I was pleasantly surprised when members of the audience provided much of the information I would need.  Now, THAT is inspiring.

Listen to your audience, take the opportunity to learn from them.  Many would call this by market research (of the most basic type), but I like to think of it simply as 'listening'.  People will tell you what they want to see, and you can draw inspiration from that to create new books you may not have conceived of before.

Cherish your audience, listen and enjoy writing for them.

*********





Thank you for joining me on my continuing adventure in game design, writing and self-publishing. I hope my experiences and mistakes will help you in your own efforts.

You can see my latest book, Whispers of Persephone, on KickStarter at the link above.  I'm hoping to reach both stretch goals ($6500 is our highest), so please do support the campaign if you can and share it with others.

I have also launched my creator page on Drip (which is owned by KickStarter), where I'm releasing subscriber only content.  Subscribers are getting behind the scene glimpses into my creation processes, and will be getting access to play test materials and early drafts.  I am also releasing a monthly PDF containing a character, companion, creature or monster of the month which is also available for subscribers.  This monthly PDF contains all original art and more.  Check it out on my Drip page at https://d.rip/w-s-quinton

Thank you, and I hope you'll join me next time as the adventure continues.

Tuesday, September 18, 2018

Checklist before Crowdfunding campaign launch



I'm counting down to Whispers of Persephone's KickStarter launch and the excitement is starting to build for me.  Excitement, stress, and that fierce pace to spread the word far and wide are common for me whenever I'm readying to push that "go live" button.  So, today I wanted to talk about a few things I have found useful to control the nerves and free up my mind to enjoy the excitement of a new crowdfunding launch.

1)  Make a checklist well in advance.  Define each step for your launch and make certain you actually check those things off once they are complete.

2) Check your print quotes (if any), shipping figures (again, if any), and run your numbers against your reward tiers a final time.   With this, you'll be checking the pledge level amount (minus the fees associated with the crowdfunding platform in question) then subtracting costs to determine how much this pledge level is benefiting your production cost total.

3) Look over your equipment.  This is an old hang-up of mine.  Before you go on "a mission" as it were, make certain that your stuff works.  In this case I'm checking my network, home system, webcam, mic (thanks Daniel for the new one!), and making sure that all are in working order for my live stream event.

4) Submit your campaign proposal for review at least four days ahead of time.  I've never had a campaign take longer than a day to be verified and approved by KickStarter, but they say it can take a few days on their site, so I respect that.  Give yourself that time so your campaign can launch on time. Related to this is your banking verification.  Do that at least a week in advance.

5) Reach out to your audience and let them know when the launch is happening.  It makes things easier on you when you hear from folks who tell you they are going to pledge for the new project.  I know this sounds like a lot of work, but it isn't.  I'm not talking about mailing lists (I don't like those), I'm talking about updates on prior campaign pages, social media interactions, and generally just giving folks a 'heads up' rather than an advertising blurb.

6)  Read over your campaign to make certain it says what you think it says.  Check the reward descriptions to verify that they say what they should about what rewards are going out.  Ambiguity in your reward descriptions is NOT your friend and is not friendly to your audience and backers.  Clean up any vague language prior to launch.

7) Get your interviews in!  Folks, I will tell you that a LOT of my new audience members discovered my projects because I showed up on a podcast interview, answered some questions from a blogger/reviewer, or otherwise just made myself available to talk to people who want you for the content you provide.  I like the shows I've been on and it is always a thrill to do an interview.  Swallow any stage fright, be open and honest, and try to have fun talking about your project.
{of note concerning point seven:  I usually manage to get in a plug for other creators that have cool campaigns out there.  This is certainly not required, but I think it is good for the creator community.  Just my two cents on that.}

8) Finally, make certain you launch on time!  Once you launch, share the link to all social media channels you have available (with groups, make certain you are following group guidelines and have any permissions needed from admins).  In short, follow the rules with regard to your social media channels.  Not only is it the right thing to do, it is what you must do if you ever intend to launch another project!

Stygian Mummy screen capture
From Play test version 3.5 of
Whispers of Persephone

That's pretty much it for the final days pre-launch.  Check your math, make sure you're ready, and do what you can to get the word out.  As I've mentioned before, be honest with your audience and set realistic fulfillment deadlines and you'll be fine.

-------------------------------------------------------------------

Thank you for joining me on my continuing adventure in game design, writing and self-publishing.  I hope that this entry is of use to you in your own efforts to fund and publish your work.

I hope you'll join me next time!

Look for Whispers of Persephone to launch on Saturday September 22nd, 2018 at
12:00 PM (noon) EST.

Monday, August 20, 2018

Sacrificial dagger and dire incantations: Whispers of Persephone update!

Athame from Whispers of Persephone
Art by: Christian Martinez
(No actual souls were imprisoned during the creation of this image)

As you have seen from previous entries, Whispers of Persephone is coming to Kickstarter soon.

All art for the book is being painstakingly crafted by Christian Martinez whose art has graced the Tarot Adventures books.

Now, for the news!!!!

The KickStarter campaign for Whispers of Persephone is being pushed back a couple of weeks due to a combination of scheduling difficulties and ongoing fulfillment of The Steel Road.   This should see the KickStarter campaign launching in September with fulfillment scheduled to be concluded in December or sooner.

Scheduling issues: 

Coordinating a launch event, such as the one planned for this campaign, is a bit complicated.  We'll be having guests appearing on the live stream for launch day and I intend for them to have play test copies in hand before that event.  This requires scheduling to account for delivery of copy, as well as the guests' own calendar availability.

The Steel Road

The Steel Road is actually on schedule to fulfill on time this month (August 2018) but it will be a near thing.   I am firmly committed to bringing the best books I can create to the backers who have made them possible.  Those backers come first, before other book launches (Note: Technically you're not supposed to launch another KickStarter campaign until you've fulfilled your previous one.  I'm not certain how some creators have gotten around that, and I'm not interested in doing so myself.)

The athame 

An athame is a ritual dagger.  Whispers of Persephone introduces the athame as a tool for ritual sacrifice, one used by the Stygian Necromancers as an important tool in their ritual work.  The athame is valuable to these characters beyond the damage output scale and are key to the accumulation of power and dread secrets.  I want to thank Christian Martinez for doing such a remarkable job on this and the other illustrations going into the book.

What is Whispers of Persephone?

Glad you asked!

Whispers of Persephone is a source book for the 5th edition game mechanic of the world's most popular tabletop role playing game.  It includes the new arcane tradition: Stygian Necromancy, new spells, poisons, alchemical agents, potions, magic items, rituals/rites, feats, and narrative text complete with fleshed out descriptions of these practitioners of the darkest of arts.  Whispers of Persephone is created to bring the 'DARK' back to the dark arts in your game.

The material within is designed for use by player and non-player characters alike.  Whether used by player characters or used against player characters, Whispers of Persephone brings dread evil to your game table.

Why use KickStarter?

I use KickStarter to fund the costs for art and development of my books. I'm a firm believer in paying my artists fairly for work well done.  Successful KickStarter campaigns allow me to do just that, as well as cover production costs for things like print copy.   Without KickStarter campaigns and the support of backers, I would not be able to produce books that are so heavily laden with all original art.

Who is Christian Martinez?

Christian is a very talented professional artist and graduate of the prestigious Kubert School. Christian has created fantastic art for other RPG books I've released, as well as for an uncounted number of clients. For more information you can access his biography.   He is a remarkable talent and you'll be seeing more great work from him in the months and years to come!


Notes for other writers, game designers and self-publishers  

I've been working at a furious pace, on several projects.  I wouldn't have been able to manage so many tasks if I hadn't taken the time to schedule my work and I would not have been able to adapt to unseen obstacles if I hadn't built in additional time as a buffer in my timelines.  I would like to recommend that in your own project planning you remember to give yourself time to make mistakes as well as for the curve balls life sometimes throws at as us all.

Remember to enjoy what you are doing, write to the best of your ability, check your game designs and have your play testers go over it thoroughly, and don't stop.  You can, and will, create wonders.  Give yourself the time to do so.

____________________________________________

Thank you for joining me once again on my adventure in game design, writing and self-publishing.  I look forward to seeing you next time as I explore my own missteps, discuss my own project development as well as other cool things I see around, and try to leave you with information that will help you avoid mistakes I make along the way.

Thanks again!

Sunday, August 5, 2018

Whispers of Persephone: Magical power in blood and death



Art from Whispers of Persephone
Artist: Christian Martinez
(Art for Whispers of Persephone was created by Christian Martinez on commissions contracted through Sinopa Publishing LLC. All rights reserved.)

Throughout fiction, lore, art, and film media, the darkest arts of magic are steeped in blood an death. What motivates these people (beyond psychosis) to perform horrific acts? How do such atrocities as blood sacrifice become an acceptable option?

Those questions (and others) were in my mind as I was writing up the material for Whispers of Persephone.  I wanted to present a source book with reasons for those evil activities we so often associate with the dark arts. Far too often I have heard players proclaim that they are committing some atrocity because "I'm evil". With Whispers of Persephone, I wanted to give players something concrete for their characters to use in justifying their sins.

One of the main themes I dealt with was death.  Given that Whispers of Persephone is a source book on Necromancy, I wanted to incorporate bloody rituals and thematic elements steeped in the taking of life.  I felt that magicians would need something to reward these practices or why else would they bother with them?  So I contrived, designed, and wrote to such elements as ritual groups, blood sacrifices, creation of wretched magical items, foul potions and poisons, and rituals that garner power for those magicians willing to perform them.  Throughout all of this content blood flows from victims of the magician's evil.  Power is there to be tapped in the blood and suffering of victims.  Evil rises in the magician's dark heart.

What does Whispers of Persephone bring to your 5th Edition game?  

The Stygian Necromancer arcane tradition:  For this new tradition we drink deeply from the darkest of topics.  This tradition requires commitment to performing rituals of sacrifice to empower the magician.  The blood of victims is used to anoint the magician in death as they rise to power.  Souls are sacrificed to dark entities to fuel dread magics.  The blood of victims is used to scribe potent spells.  Lives are traded for arcane power.  This is the path of suffering and death that the Stygian Necromancer walks to increase her magical might.

New Feats:  New feats are defined which afford the magician a variety of special abilities to aid them in the quest for power.  Do you wish to be master of ritual sacrifice, a savant of poisons, or will you reveal in the blood of your victims and devour every ounce of magical potential from the end of their lives?  Be unique in your mad quest for power.

New magic items:  Created through terrifying processes, the magic items described within Whispers of Persephone are potent tools in the necromantic arsenal.  Whether you are using ghost dust to control a pestiferous spirit or using your athame to carve out a sacrificial victim's heart, each item carries a fell purpose.  Your Stygian Necromancers can learn the formula for creating these cursed items as they grow in knowledge and power.  Woe unto your victims as their blood fuels the magic for these wretched creations!

New alchemicals, poisons, and potions:  Whether you are serving Ild's tea, or using a potion to hide your life force, these concoctions open new avenues through which your character can achieve his goals.  Expand your knowledge and garner power.

New rites and rituals:  Master the rituals of blood sacrifice, gain new abilities, and summon forth arcane forces the world was never meant to endure.  These rites and rituals are not simple spells to be cast and forgotten.  No, these are workings of deep magic that invoke forces of death and touch the soul. Your enemies will cringe at the power of these workings and you will revel in their darkness.

New Spells:  Within the blasphemous pages of Whispers of Persephone lie potent spells waiting to be unleashed upon the living.  Spells of all levels are to be found within this tome, written in the blood of hundreds of victims. Rip the life from your enemies, punish the vampire who does not wish to bend his knee in service to your might, or lay waste to the world with the Curse of Necromantic Contagion. Dark magic lies at your fingertips within these blood stained pages.

I hope game masters and players alike will find tremendous use from this little bloody book of necromancy.  Evil lies at the heart of Whispers of Persephone, a terrible darkness filled with the cries of victims, and fed by the darkest of arts.


For more information on my little bloody book of necromancy or its coming KickStarter campaign, follow the links to the Whispers of Persephone page. You can also listen to some of the spoilers I released concerning Whispers of Persephone during a podcast interview for the Darkslinger Mafia Podcast (that interview promoted The Steel Road, but we spoke at length on a number of projects).  I update the Whispers of Persephone page as new information becomes available.

For my fellow game designers, writers and self-publishers: This is another project that will require a substantial amount of art.  With designing a book like this it is important to look at the layout of the book and to fit your art with the content it will compliment.  To that end, I charted a bare minimum of art based upon page count, and arranged the commission of that art with Christian Martinez.  Additional art will be created so long as the KickStarter campaign can reach particular stretch goals.

When calculating the crowdfunding goal, total your costs and look at how you will meet those costs based upon the audience you are anticipating and the best value you can offer the backers.  Remember to create value for your backers.  They are your audience.  So for the KickStarter campaign for Whispers of Persephone I've been looking at a number of options for fulfillment. I want to keep the value to the backers high, the costs of processing fulfillment low, and generate ample revenue for art and printing.  Of note, I would like to realize a profit on this project so I can put more money toward my first comic book, 47 Furious Tails (my retelling of the Ako incident).  This is so I can make the crowdfunding goal for that project substantially lower (comic books are expensive to produce when you aren't creating the page art yourself).

As a side note:  I've been seeing a LOT of ads on social media from products claiming that you don't need to build an audience in order to sell your books.  While I cannot speak to the efficiency of such claims, I do want to weigh in.  If you have created an audience by producing the best product you can at the best value possible to your audience then it becomes easier for you to crowdfund your projects.  This isn't speculation, this is a direct observation of my own experiences.  After putting out three adventures, it was far easier to fund The Steel Road (even though the video became corrupted and we couldn't use it).   There were no paid adds for The Steel Road.  We depended entirely upon the strength and support of the audience to propagate the social media attention.  Could a paid ad campaign have made a difference?  Probably.  Was it within the budget? Nope.  What I want to stress is that, though I've had some limited success in getting books out into people's hands, it has been success.  While 200 copies may not sound like a lot to move through KickStarter compared to giants like Kobold Press and Green Ronin (I'm huge a fan for both companies!), its a start.  One year in and I've already met some really nice people who have been kind enough to support my projects.  I'm looking forward to putting more books into their hands, and I'm working hard to make each better than those that came before them.

To my thinking, my audience isn't a money machine.  They are people.  People who have been kind enough to support my work.  People who have enjoyed what I have offered.  People who have offered their criticism and compliments.  These are people who I look forward to meeting at conventions one day.  I smile when I see familiar names backing one of my projects.  I laugh with many of these folks during my KickStarter live streams (I don't do the streaming thing well, but I have fun with them).  Those interactions are priceless.

So, if you can sell your products without building your audience that is great. I wish you great success.  I will continue to grow my audience, as best I can.  Who knows, maybe one day Sinopa Publishing LLC will be recognized like the small press companies I admire.  What I do know, is that I'll keep creating and publishing for my own enjoyment and for the joy of my audience. So for all of you who have supported my projects, who have enjoyed the books I've produced, who have offered criticism and compliments alike: Thank you!


{Disclaimer: My approach to developing Whispers of Persephone assumes there is a reason or justification a character uses when committing the atrocities described within.  The truth is, some people commit terrible evils against others for no other reason than to appease their own personal demons. This book has been developed and written for use with role-playing games.}

_________________________________________________

Thank you for joining me on my adventure in game design, writing and self-publishing.  I hope that this blog continues to offer insight into my experiences.  This entry focuses a lot on promoting Whispers of Persephone.  I do this in an open and honest manner. I don't sugar coat it or try to over-hype.  I believe that honesty is key to creating a trusting relationship with your audience so I am careful to create such posts as representative of the content.  I invite you do to the same with your audience.

The opinions I offer on audience building, paid advertising, and other issues are my own opinion.  I invite you do your own research, as I could be incorrect.  Yes, I can be wrong.  So do your due diligence, do your research, read up from multiple sources and make your own determination.

I wish you the best of success in your own creative endeavors. That your books will be widely read and enjoyed, your games played by many people who get great enjoyment from them, and that your publishing brings you financial success and great value to those who buy your products.

I hope to see you next time as we continue this great adventure!









Friday, May 11, 2018

5th Edition and the Darkest Arts of a new arcane tradition

Art by: Brian Lee
From: Tale of the Wizard's Eye





























Necromancy

The word conjures dark imagery, a foreboding sense of wrongness, and is reviled for the evil of its practices.

We typically see much less of the evil and vileness in play.  So what do you do when you want your dark arts to be, well, DARK?  The arcane tradition of 'necromancer' just didn't strike me as foreboding.

It occurred to me that I had rarely seen someone role play a character in a truly evil way.  Sure, people had played evil characters, and those characters had done some things that may be seen as evil, but usually the action was done "because I'm evil".   Where then is the drive to forego societal norms in a quest for power?  What drives the character to undertake horrific tasks?  What makes a character pursue evil?

These questions are a bit dark, but stick with me.

There have been MANY books about evil and how to play through them.  Unfortunately, many of those books simply provide a litany of evil acts a character may do "because they're evil" or "because they enjoy it".  That's not much help in determining character motivation.

To my thinking there is a significant difference in doing something because you're truly evil and the ends justify the means; and doing something just because the act is evil and you're playing a jerk.  Think about that for a moment. 


I was thinking along these lines when I began developing Whispers of Persephone.   I wanted to create an arcane tradition that pursued power through genuinely evil practice.  A tradition that inspired fear as others wondered if they would fall prey to these darkest of wizards.

Art from: Tale of the Wizard's Eye
Artist: Rebecca Coulthart

Not being particularly evil myself (at least, I don't think I am) I had to ask myself the age old question: "what drives people to commit evil acts".   I eventually concluded that each person would have their own reasons, but by and large it often comes down to a quest for power.  As a quest for personal power is often a big driving force in a wizard's mentality, I pursued that line of thought.

Death and Magic 

Let's face it, we're all going to die someday.  That said, we hold this fantastic survival instinct that usually makes us fearful of dying ourselves, in spite of its inevitability.  To that end, death is scary to people (usually) and people who deal in death are likewise scary.   

Enter the magician:  the practice of magic has long been feared.  The two together bring us the modern concept of the necromancer.  Our present concept of the necromancer is relatively new, and perpetuated by novels and film.  Where once the necromancer consorted with the spirits of the dead to learn of things (much like the modern medium), now they are dark sorcerers who create monsters to torment the living.   With all that going for them, necromancers should be frightening!

So I made the new tradition frightening.  I burdened it's pursuit with a need for death.  I researched old curses that people feared in the past (some of it was really weird, seriously).  I thought about the ancient magical rites of the Aztecs and those that were ascribed to cultists of the middle ages.  I looked to the ancient writings of Homer and considered the Underworld, the River Styx, Charon, Hades, and the long list of vile magicians and sorceresses the Greeks and Romans named in their writings.

In truth, I think Whispers of Persephone could easily be twice the size I'm creating it as.  There is just so much to draw from! 

Art by Brian Lee
From: Tale of the Wizard's Eye

I'm going to be putting together a play test document for some of the material from Whispers of Persephone and sending it out to my play testers soon.  It won't have any of the art yet, as I'll have to KickStarter  the funding for it.  But it will have a ton of material, and some seriously dark stuff to haunt their games.  New spells, rituals, rules for blood sacrifices, feats, alchemicals, potions, poisons and new magical items are already designed and ready to get shaken down in the play tests.

What horrors will they unleash in their games?  

We'll soon see!

Keep the dark arts DARK and remember that there is a big difference between being EVIL and just being a jerk!

Look for Whispers of Persephone to come to KickStarter later this year.
I use KickStarter to fund the fantastic original art for the books I release.

All art for Whispers of Persephone will be done in full color by the incredible
  Christian Martinez

Art by Christian Martinez
From: Tarot Adventures, Book One: The Draw of Glenfallow


*****
Art used in this entry is from Tale of the Wizard's Eye, my first self-published adventure, and Tarot Adventures, Book One: The Draw of Glenfallow.  You can find them on Drivethrurpg.com.



********

Addendum:
As you all know, I'm a big believer in building community and helping to spread the word for people who are creative, innovative people.  Well, Bull could use some help.  

Check out his GoFundMe for details:
GoFundMe Screen Capture (as the html embed didn't work)


















Thank you for joining me once again as I continue our adventure in writing, self-publishing and game design.

Do remember that the KickStarter campaign for The Steel Road is launching in just a couple of weeks.  Follow my blog for the announcement or you can follow me on KickStarter!



I hope you'll join me next time.