Showing posts with label exotic weapons. Show all posts
Showing posts with label exotic weapons. Show all posts

Thursday, July 19, 2018

Help yourself: Focus on the artist ~ Zachary Viola

The first piece Zachary Viola every did for me
From: Tale of the Wizard's Eye
It's been a long week of formatting text, convention appearance, day job, playing with the kids, and catching up with my fan fiction.

As you may have noticed, I try to make this blog useful for anyone who is thinking about designing their own game, writing their own books, publishing and / or crowdfunding.  One of the key things I've written about over the course of this blog's history, is the relationship with artists you may hire to produce content for your publications/games.  It's no secret that I have a lot of respect for people who are able to create visual art.  I don't possess the skill to do so and that means I have a real need for talented professionals to produce that content for me.

Today I want to focus on one particular artist,though I plan to do a posts on the other artists I've worked with in the future.  So today I want to speak about Zachary Viola (the link takes you the artist biography page I set up for him).

Zack's first contribution was to my first adventure release.  Zack came through in a clinch when I made a drastic to the encounter in a key part of the book.  He was able to put together the piece above ahead of deadline, all while going through the final preparations for his graduation from the Kubert School.  The next time we worked together was to partner up on The Steel Road!

Working with Zack on The Steel Road was a real treat.  He was great about asking questions and providing feedback on stylistic choices, had a really strong insight for the visual style of the book, and was always consistent and professional.  Would I work with with Zack again????  You bet!

Now, how is this useful to you?

As I've written before, treating your artists with respect, being professional, and paying fairly are essential.  My recommendation, find artists whose work you enjoy and build a working relationship that benefits both of you.  After all, you don't want to be in a position where you are forced to seek out new artistic talent because people who have worked for you in the past aren't wanting to work with you again!   Cultivate the talent of those whom you work with.  Elevate their opportunities and you'll see your own grow as well.

Whether you are a new writer / designer looking for art, an established publisher looking for new talent, or a comic and RPG fan who wants to see who the new talents are that are bursting out onto the scene; keep your eyes on Zack Viola.  He's not done, by a long shot!

Promotional image from: The Steel Road

Thank you for joining me on my adventure into game design, writing and self-publishing. I hope you'll find useful information in these entries that may, in some small way, help you find joy and success in your own endeavors.

As always, your comments are most welcome.


Monday, June 11, 2018

Self-Publishing, planning ahead, things to come, and giving yourself a little pat on the back.



Art from: Tarot Adventures, Book One: The Draw of Glenfallow
Artist: Anthony Ojeda


Publishing your own material is a lot of fun and quite a bit of work.  Writing the book, editing, working with your play tester feedback, conducting final revisions and edits, then formatting the book involves a significant commitment of time and resources.  If you are crowdfunding your work in some capacity (such as I do to pay for the art I use), then you also find yourself working to promote your coming project, interacting with your audience (backers/supporters:  this is tremendous fun really), and managing a self-imposed deadline by virtue of the fulfillment project your create.    While this may sound like a lot of work, and can be, if you enjoy the genre you will find that there is a great amount of joy in holding those first run proof copies of your book and in knowing that your work is in use by others.

Self-publishing requires that you familiarize yourself with a number of things: copyrights, ISBN and Bar code sources,  distribution systems, and promoting your work.  Before releasing anything you write, do your research on these points.

*****
Art from: Tarot Adventures, Book One: The Draw of Glenfallow
Artist: Anthony Ojeda

Planning your titles in advance is critical if you're going to be crowdfunding.  Using a single platform, such as KickStarter, places a constraint on how many projects you can have launch at a time.   Use your time during your crowdfunding campaigns wisely!  Complete your project to the highest quality level you can produce.  You want your audience, your backers and supporters, to be thrilled with the items you produce.  This makes them more likely to support future products of yours.  Be mindful of your fulfillment projects.  Make realistic determinations on how long it will take to fulfill rewards, and work diligently to meet those deadlines.

When you are planning your project timetables, I recommend that you use a calendar.  I know this seems obvious, but its an important way to manage your time.  Set up your goals for task completion and indicate them on your calendar. Work to complete each task on time and you'll find that you reach completion of your projects in a timely manner and with less stress.  {Note: I also recommend that you copy all files and save those copies off your native system, either in a cloud service or a physical storage media}.

 *****

Cover Art:  47 Furious Tails, Issue One
Artist: Alexia Veldhuisen

For 2018 I have the following planned releases (fingers crossed on the crowdfunding!):

Fulfillment of The Steel Road is to be fulfilled by end of August... presently I expect fulfillment to be complete in July.    The KickStarter campaign for The Steel Road has been a huge success so far with the first stretch goal having already been reached and 10 days (at the time of this writing) remaining for us to reach the second.  You can check out the campaign by using the link below (art by: Zack Viola).



Launch of  "Whispers of Persephone" in August 2018.   This campaign will have a higher funding goal as I am attempting to wholly fund the art for this book via crowdfunding.  With all color art by Christian Martinez, this book is going to be darkly beautiful.  I hope it haunts collections of gamers all over the world.  You can find more information about Whispers of Persephone ~ HERE

I'll be closing out 2018 with two final projects:  Tarot Adventures, Book three:  Death comes to Glenfallow, and 47 Furious Tails Issue One!   With the remaining months in the year, my KickStarter calendar is quite full.  It will take careful planning and spot on execution to make all these projects release on time.  I'll be updating progress on each project as I go along.

*****

Be proud of what you've done.  Give yourself a little pat on the back.  Many people start working on projects and never finish them.  By working diligently you can release your own game, book, or other project to the world.  I hope you do, and I hope I get to enjoy it.

My best advice for anyone who wants to publish their own material:  Do your research, work tirelessly, and never give up.  Don't stop creating.

Thank you for joining me once again on my adventure into writing, self-publishing, and game design.
The art for this entry was done by:
Anthony Ojeda      Alexia Veldhuisen     Zachary Viola

Each is a remarkable talent and are among those 'Fantastic Freelancers' (TM) who have taken the risk and worked for Sinopa Publishing LLC (my company).  I want to thank them all for their contributions to the success of those projects they've worked on, and I look forward to years of mutual success to come.


I hope you'll join me next time, as the adventure continues.







Tuesday, May 29, 2018

Multi-tasking: writing, crowdfunding, & meetings (Oh MY!)


Promotional Image for: The Steel Road (now on Kickstarter)
Art by: Zachary Viola


Like many of you, I have a day job that pays the bills.  Then when I'm off work I play with my daughter, take care of our home, and basically do the responsible adult gig.  I happen to like my job and the people I work with, so all in all things are pretty good.

Writing, however, is a joy to me.  I like doing it and when I'm not actually writing I'm actually thinking about writing or things related to my writing and publishing.  I'm not obsessed (honest).  So it is likely no surprise to those of you who read this blog, that I've been working on several different projects simultaneously.  Currently I'm running a KickStarter campaign, formatting text and cleaning up art for The Steel Road (the subject of said KickStarter), working on draft for Tarot Adventures, Book Three: Death comes to Glenfallow and the draft of Whispers of Persephone, coordinating with artists on an anthology project, working on game design elements for my RPG project, and planning crowdfunding for the above projects and the re-launch of 47 Furious Tails.  There is a lot of work going on around me right now and I'm thoroughly enjoying it.

Now, how do I find time?

My day starts are 0600 (most days) when my baleful alarm chirps and wheezes at me to inform me that its time to get out of bed.  I hate that alarm.

I then get up, preheat my oven, jump through the shower, mix up and set to bake (some thing) for breakfast.  After pushing the muffins, or cinnamon rolls or whatever into the oven, I go engage in the task of waking and dressing children.  By the time that is done its time to pull the whatever out of the oven and feed myself and the children.  It's an easy and quick routine.

Then its off to drop off youngest at daycare, and then onto work.

Work is where I do the things that pay those pesky bills. At work I don't write, except during my breaks and if I'm off property.  There are legal reasons why.  I work until the afternoon hours, then retrieve my child and we go home so I can make dinner.  We then play until bath time, whereupon we engage in the ancient form of combat known as "bathing a small child".  This is followed by drying, dressing, and then putting the small human to bed.

Big deep breath, then on to writing.

I write, and I write, and a small portion of it is good enough to share with other humans. I write posts for this blog, promotional material for my crowdfunding activities, and somewhere in and among that I have video conferences with artists.  My day usually ends somewhere between Midnight and 0200.  Last night it ended at 0230, and I woke up at 0600.

My point is, I have my pace.  I've found what I can do to make time to write and not have my time with my family compromised.  It works for me, but this schedule is demanding and not for everyone.  In truth, this afternoon I'm pretty tired and haven't had coffee yet (its now 1430), so sometimes its hard on me too.

Throughout the day, I have to multi-task.  Getting a few things done in small span of time is a critically important thing to master.  By completing even small tasks while working on larger jobs, you chip away at your work load and speed completion of the project.  Give it a try, you'll find it's true.

Crowdfunding:  Wow, as I've mentioned with each of my previous crowdfunding campaigns, they take up a LOT of your time.  Responding to your backers' questions and comments, working to compete the project, these are all things that must be handled to support your crowdfunding.  These are also habits to get into so you can connect with your audience.  It's important that you spend time on your backers, or else they may become former backers.  Think about that.

Meetings:  Nothing says you can't complete tasks while in a meeting.  Do it!  If you've been needing to speak to Rosa about a graphic design she did, then knock that out during the meeting or schedule a time for it following the meeting.  Optimize you time to enhance your production, you'll find you get much more done than you ever thought you could.  If you have people working for or with you, delegate tasks within the capacity of your team to complete things in a timely manner.



The KickStarter for The Steel Road is well underway and already funded and has some exciting stretch goals awaiting.  I hope you'll check it out, support the project, and share the campaign page with others.

*****

Thank you for joining me today on my adventure into writing, game design and self-publishing.  I hope this blog continues to prove useful to you as you engage in your own projects.

I hope to see you next time.

W.S. "Sam" Quinton


Friday, May 25, 2018

Sharing some cool moments: The Steel Road KickStarter Campaign first day

Screen capture from this morning

I really enjoy the KickStarter campaign process, but I think what I most like (other than getting my projects funded so they get printed) is chatting with the people who support the campaigns.

Last night I launched the KickStarter campaign for The Steel Road (screen capture above) and I saw a sudden surge of support from backers from previous campaigns.  I have to tell you everyone, that was the best feeling!

There were a lot of fun moments in the live stream, jokes, laughs, and some technical difficulties but I think we all had a pretty good time.

Its still early in the campaign and we haven't yet funded, but there was something else that happened that I wanted to mention.  When the campaign launched I saw a lot of other creators sharing the links for me.  Folks whose kickstarter campaigns I had linked to this blog, or had been retweeted on the Sinopa Publishing page.  Comic book shops in New Jersey and Ohio who I had messages with over the last year, sharing sales and events links and generally just getting acquainted.  People whom I have a feeling of community with.

I have to tell you, it was really very touching to see people like Ryan Burke, James Vail, and the great folks at Gunslinger Comics (Hi Adam!) come out in such force.  It was incredibly cool and I literally bounced in my chair a bit (in full view of the live feed) when I saw these links going out. 

My thoughts

For all of us who create content and seek to fund our works on KickStarter and Indiegogo and other places, lets remember to keep helping each other out.  Share the links for campaigns you like, put in a plug for campaigns that need some help, and do the little things that can make a huge difference in these campaigns.  This is particularly important for the folks who are launching their first campaigns and maybe don't have many people who know about them yet.

I want to thank all the backers, all the people who shared my campaign links, and all of you who are have been reading my blogs.  Your support is everything that is important in my creative efforts.

*****

Thank you for joining me on my adventure in game design, writing, and self-publishing.  I hope that this blog helps you to avoid mistakes I've made, and gives you some good information on getting your own projects developed.

The Steel Road is live on KickStarter as of this writing, with the early backer reward active until May 27th, 2018 at 7:00PM.  I hope you'll take advantage of the best deal I could put together! 

The link to the KickStarter is in the "featured crowdfunding" pane at the top of the page.

Thank you all!


Thursday, May 24, 2018

Video: A few words from Zachary Viola about The Steel Road ~ KickStarter launches tonight, May 24th at 7:00PM EST




In his own words:  Zachary Viola on what it was like to work on The Steel Road

Remember, the KickStarter goes live tonight at 7:00PM EST.  Zack and I will be live streaming on Kickstarter, taking questions and talking about this and other projects.

Come join in the fun and support a great book project.

*****

For all of you who follow this blog with regard to my adventure in writing, game design and self-publishing: I have to tell you that when Zack sent this video to me it choked me up a bit.  I'm grateful to have been working with Zack on this project, and happy to see that being professional and treating the artists who work with me well is making a difference.  He and I both had a great time developing this book.

I hope you will all come check out the KickStarter.  Please do help spread the word by sharing this blog entry, as well as the kickstarter on social media and by telling friends. 

Thank you all for your support!


Monday, May 21, 2018

Japanese combat fan and The Steel Road ~ and shameless self-promotion


Art by: Zachary Viola
From the working draft ~ grammar and spelling edits are forthcoming





































When I created the list of weapons to include in The Steel Road, the tessen was a weapon I knew I wanted.  Tessen show up in the history of feudal Japan in unexpected ways. Whether being used to prevent Oda Nobunaga from killing you with a door (seriously, this is believed to have actually happened!), or deflecting the sword of a young general trying to kill his adversary in his tent, the stories associated with this elegant weapon are always interesting.

In RPG moments, the tessen has fantastic opportunities to shine in social encounters that turn violent.  Are you attending a ball thrown by a local count and can't bring your sword?  Bring the your tessen, just in case things go badly.  Were you disarmed by guards and locked in a cell?  Having a tessen with you provides a discreet weapon that is often overlooked. 

Don't miss the opportunity to boast of your victory. "He pulled a dagger from under his coat, so I beat him unconscious with my fan,"  is a fantastic story to tell.

Look for the tessen, appearing in The Steel Road,
coming to KickStarter May 24th, 2018 at 7:00PM (EST)

*****

If you've been following this blog you know I talk mostly about my experiences in game design, writing and self-publishing.  The above segment is an obvious plug I slapped together to remind people of the coming KickStarter campaign. 

When you are working to promote yourself, please provide something for people to enjoy.  I like the history of the tessen as a weapon.  I wanted to share some of that with people because I think other people would enjoy it too.  Make a point to provide people with that kind of value.  Give something interesting and genuine in your promotional efforts.  I'm sure you'll find it both rewarding and rewarded.

I do hope you'll come out in support of the KickStarter on Thursday.

I also hope I'll see you here next time as we continue the adventure into game design, writing, and self-publishing.  I hope I can encourage you to launch your own creations, explore your own writing, and to create fun games for people to enjoy.

I'll see you next time!




Friday, May 18, 2018

Fun things you learn when you let people see a preview of your new KickStarter campaign

Screen capture from the KickStarter campaign for : The Steel Road
This image was grabbed last night while I was working on the page

Hello everyone!

I'm about to launch my fifth kickstarter campaign.  With my fourth campaign I had made previews of the campaign available to some bloggers I'm acquainted with, and ran the information by some friends to look it over.  It was helpful.    For The Steel Road I wanted a broader spectrum of people to take a look at the campaign prior to launch.  I was looking for feedback and I got it!

Things I had pointed out to me from the earliest of drafts were that I had too much text. Really, I had written to much, put forth a lot of detail, and had pretty much made the page read like installation instructions.  That kind of format is no fun to create, and no fun for the people coming to the campaign.  So, don't over do it, be honest and sincere, and don't worry about things that people are likely to already know.

Also from The Steel Road Kickstarter page
This  capture shows the pledge level for pdf and pod after the early backer tier expires


















The next thing that was pointed out to me, was that I needed to tell people what the book was for.  Somehow, in all the excitement and in the process of putting words to page, I had forgotten to indicate the book was for the 5th Edition game mechanic.... oops?    So I did a bit of work to clean that up.

I cut down the extraneous matter (still clipping that back a bit), and tried to stick with just the meaty bits of the thing.  Its a book for your 5th Edition game, it has a bunch of weapons, all are illustrated, please support it... that kind of thing.  I found it was much more fun to read through, easier to digest, and people didn't have to try to interpret things.  All good things I believe.

Page from: The Steel Road
Art by: Zack Viola

Stretch Goals:  

Everyone seems to want more stretch goals.  I've been torn on this point as I don't want the project to get out of hand, but then something great happened.  One of the people looking at the page had been a backer of a prior campaign and he made a suggestion about something he would like to see as a stretch goal.  Its easily done, and I like the idea, so I'm checking the math to see if its feasible. Thank you very much Alexander for such insight!

My position on stretch goals is that they should always be something that makes a great contribution to the project.  Additional art, more content, better quality materials, and things in a similar vein are what I like to see.  As a creator though, you must balance these ambitions against your costs.  It is critical if you are to succeed in the business side of things and be able to afford to create new projects in the future.

So for all of you who are planning campaigns, be mindful of your stretch goals!

original page art for The Steel Road
Art by: Zachary Viola








































Audience  

I talk a LOT about how to treat your audience when you are a crowdfunded creator.  I always encourage people to do all they can to make the best products possible, in order to give their audience the best value.  Yesterday, I was reminded that people appreciate the effort.  I'll not get sappy about it, but I received some very kind words from a few backers of my last KickStarter (for Tarot Adventures, Book Two:  Comet over Echo Rock) which had its fulfillment running late (two weeks late as of this writing, but fulfillment is underway).

Once again, I'll recommend that in all dealings with your audience be honest, realistic, and put forth your very best effort.  I hope that in your creative endeavors you receive the same kind of messages I have.  They really do mean a lot to me because they are encouraging and really make all the work more worthwhile.

Yesterday I was told that my work mattered, that people are looking forward to my next book, and that they have fun with their friends as they play through the adventures I've created.  I can't think of a better reason for all the hard work, than knowing that the people supporting my kickstarter campaigns, my audience, are enjoying what I do.

(Thanks folks, you ladies and gentlemen have been the best!)

Your audience makes your creations possible.  Cherish them all.

*****

Thank you for joining me once again on this adventure into game design, writing and self-publishing.

I'll be continuing the countdown toward the KickStarter campaign for The Steel Road with a new entry tonight.  

I do hope you will share this entry with others to help fellow creators.

Adventure awaits!


Thursday, May 17, 2018

50 Exotic weapons and 50 Enchanted weapons in one beautiful book: Coming to KickStarter May 24th!

Art by: Zachary Viola


Announcing the KickStarter campaign!

The Steel Road     (link takes you to details on the book)

This is it: the KickStarter campaign will launch on 
Thursday, May 24th, 2018 at 1900 EST (7:00 PM Eastern)

Backer levels start at $8 (USD) for PDF and PoD codes for the early backers.

I hope we'll see you at launch for a great campaign.

Please do share this with RPG fans everywhere!

Written for the 5th Edition game mechanic (we like our DnD)!

Zack Viola and I will be on KickStarter live, taking questions at launch.  Come hang out with us and support the project.

Thank you all!


Monday, May 14, 2018

"The Steel Road" ~ A look into a weapon of Africa

Work on The Steel Road, has been progressing nicely.

To give you a bit of insider information on this project, let me tell you that I'm presently formatting the text into the book's file.  What this means, is that in a few days time it will be ready for editing, and then final corrections before it's ready for release.

Yes, we're that far along!

As you've likely heard I'm launching a KickStarter campaign to cover the costs on this project.   That KickStarter campaign is less than two weeks away (based on my present projections).  I'll be announcing the launch date in few days, once I finalize it.

But that isn't why you're here.  Nope you're here a look at the weapons we've been hinting at for so long. So let's take a look at one of the weapons you'll see on the KickStarter campaign.

From out of Africa,  the Akrafena 

The Akrafena
Prized sword of the Ashanti (among others)
Page from the "The Steel Road"
Art by: Zachary Viola
Copyright(c) 2018 All rights reserved

This is an example of how the book is going to look.  

We are cleaning up the art layer this week. 
The book will be done before the KickStarter campaign is over.

A lot of work has gone into The Steel Road.   One hundred weapon illustrations (50 exotic weapons and 50 enchanted "Legendary" versions) took a lot of time to create.  

I want to thank Zachary Viola for his long hours sketching over the last ten months, which has brought us to the point where we are readying the KickStarter campaign!  Zack, you are awesome!


*****

I hope you will help support The Steel Road by sharing this post with others through social media, and by supporting the kickstarter and sharing it's links.

I do want to thank all of you who have been following my adventure into game design, writing, and self-publishing.  I do hope this blog helps you to avoid the mistakes I make, and inspires you to create the games, books, and art of your dreams.

I hope you'll join me against next time!




Tuesday, May 8, 2018

Preparing the KickStarter Campaign (Art:The Steel Road)


Art by: Zachary Viola
From: The Steel Road





















Things are busy for me.  I'm finishing up the fulfillment for Comet over Echo Rock, I've been working on the first proof copy draft of The Steel Road, and also working on the test draft of Whispers of Persephone.  As promised at the beginning of the year, 2018 is shaping up to be a very busy year indeed!  As The Steel Road KickStarter campaign is launching soon, I've been preparing that campaign.


Having survived four KickStarter campaigns so far, I have learned a few things about setting them up, the mathematics behind them, and fulfillment.  So today I'm going to talk about setting up a KickStarter campaign, and I'm going to use The Steel Road as an example and as a shameless plug (hope you'll support the campaign when it launches) 😇.



Art from: The Steel Road
Artist: Zachary Viola


Calculations:


For purposes of our discussion today, I'm going to assume you have developed your project fully.  What I mean by that is that your book is written, your game is designed, your widget prototype works, etc.   You may be raising money for art, printing, manufacturing or whatnot: that is fine.


You should be very particular when calculating how much money you will need to raise.  Keep in mind the costs associated with the project, the KickStarter and transaction fees, shipping costs, and your tax obligation (as applies or may not depending upon your jurisdiction).  I would also recommend building in an additional amount to help cover unexpected expenses. 


For The Steel Road, costs are very small, so we set the goal at $1000 (USD).  While we certainly hope to reach a much higher level of funding, it is important that a funding goal that meets the project needs is set.  It is also important that the goal be realistically attainable, otherwise you may be wasting your time as well as the time of your backers.  I have a high degree of confidence that The Steel Road can reach $1000 in funding. I am not as confident that it would reach $25,000 in funding. Fortunately, KickStarter is a very flexible platform that will permit a project to fund well over its goal. So I've set my goal low, and hope that the value to the backer, and the cool concept will help to attract much more funding beyond the base goal level.


A few words of advice here:  Shipping can be tricky!  When you are designing your campaign, be very attentive to your shipping options.  If you are planning on shipping items yourself, don't forget to calculate your costs for your shipping boxes, envelopes, packing paper etc.  Also, factor in the time it will take you to process your shipping (particularly if you are doing it yourself) when you calculate your fulfillment timeline!  Remember that the funds collected for shipping are also subject to the KickStarter fees.




Read the Creator Handbook


While this may seem obvious, it is critically important that you read the handbook before designing your campaign.  Read the handbook, its not long, and you need to be conversant in it. 




Images and Video:


KickStarter's page recommends including videos and/or images in your campaign.  They claim to have statistical evidence supporting the assertion that campaigns with videos and images receive more funding. I believe this to be true.


Select relevant, high quality images that accent the text and show off the project.  Use your images intelligently to drive home your points and show prospective backers why they may want to support you. 



Screen shot from campaign Preview
Art by: Zachary Viola


For the video, I would suggest keeping to the same guideline as for images.  Make it relevant and of the best quality you can.  Regardless of whether you record yourself speaking to your backers, or a sophisticated animation, keep the video on topic.  I have seen many people recommend to keep the video at or under three minutes in length.  I don't subscribe to that theory so much as I believe that so long as the video is interesting and engages the audience the total length can range beyond that recommendation.




Backer Rewards:


Reward tiers should constructed to afford options to the backers, while being priced to help you raise the money you need to fund your project.  You should ask yourself, "would I be willing to pay $X for this?" as you build the rewards.  There should be value for the people who are supporting you.  Don't treat your backers like they are your personal money machine. 


I want to point out that having just a handful of backer rewards makes it far easier to fulfill your obligations than having several different ones.  Take a long look at the logistics of fulfillment when determining how many backer rewards you will include and what those tiers should be priced as. 


Once you have your calculations for your reward tiers, take a few minutes and compare your numbers with those of campaigns from similar genre/type projects.  (Example: if your project is a new board game, take a look at similar games to see what reward tiers were popular and what those price points were.)


My opinion and a few words of advice on backer rewards:  In the long run it is more important that many people support your project than a handful of people give you a lot of money.  Having many people come out to support you creates an audience.  While some may come and go between campaigns, it has been my experience that people continue to support your projects as you continue to provide good value.  (Example: for The Steel Road, I have created an Early Backer tier which rewards the backer with a PDF copy and a POD code for only $8!  This is to provide a great value opportunity to all of you who have been following my adventure here as well as those fantastic people who have been following me on KickStarter! As always, "Thank You" to all of you who have supported my campaigns.) 


Art from: The Steel Road
Artist: Zachary Viola


Books:


Whether it is a novel, RPG book, or comic book make certain to have the file formatted and backed up somewhere before you launch. I've had a bad experience where my computer died, which forced me to reformat all of Comet over Echo Rock.  I would like to recommend that you save your work locally, to a removable medium, as well as to a cloud storage for redundancy.  This was careless of me in several ways, and cost me more hours than I care to admit.  Don't make the same mistake I did!


All books should be written, at least in the first draft stage, before launching your KickStarter campaign.  If additional content comes in through backer contributions, make certain the backers understand the timeline for submitting their material.  If stretch goals add to the project, make certain to have that material in development or fully developed before the campaign ends.


For printed works, be fully aware of your print and shipping costs.  I will point out that signed copies get shipped at least twice: once to you for signatures and then the second time on to the backer.  Be certain to factor in the additional shipping in your calculations.


Books that are released electronically or via a print on demand code the backer uses are inherently easier and faster to fulfill.  I strongly recommend a digital version of any book created as a backer reward.  I'll be offering POD codes as backer rewards for The Steel Road.  This is my first time employing this option, but I've read up on it and I believe it will allow for a more rapid fulfillment and will lower costs for fulfillment. 




Screen shot from Campaign preview
Art by: Zachary Viola


Promoting your KickStarter campaign:


I'm a big believer in using social media to promote your projects.  I'm also a big fan of building community and helping others.  Make connections to people who share your same interests, tell them about your project and campaign, and ask if they would help spread the word. 


Reach out to other creators whom you have supported in the past, Social media circles, and any social media personalities you may be acquainted with.  Whether it is a podcast channel that has fifty followers or a just your friend who has five hundred facebook friends, ask them to help promote your project.  Be cordial, professional, and honest in all such dealings.


Many people will tell you to use paid ads of one form or another.  I can only say that I have had more people find me from word of mouth on social media than I have from


{Example:  I routinely promote KickStarter and Indiegogo campaigns I find interesting or which are being conducted by people I network with.  This is great for building a mutually supportive community but it does take effort on your part.  You also have to begin building that community well in advance of your own campaign launch.}



Communication:

Communicating with your backers is incredibly important.  I would go so far as to say that it is incredibly rude not to do so. 


I recently added a link to a KickStarter campaign I found interesting.  I had never communicated to the creator before, I don't know her, but her campaign was really neat.  Over the last few days I've been watching as she has failed to respond to comments from backers.   This appears to have cost her some backers so far.  I have no intention of embarrassing anyone so I will not specify which campaign this is.  What I will say is: Do not make this mistake!


Be genuine in your communications, honest in your statements, and realistic in the expectations you create.
Art from: The Steel Road
Artist: Zachary Viola






Money:


KickStarter provides a magnificent opportunity for your to develop and release your creativity.  Where once a person may have left an idea to linger and die, now you can pursue your idea with the help of others.  I strongly recommend that you utilize the funding available to create the best version of your project possible.   By creating the best product or service possible, you will be able to realize income outside of the crowd funding campaign. 


Don't get me wrong, you should hope to make some extra money from your campaigns.  What I am recommending is that you create the absolute, best version of your vision before claiming any funds as revenue.  See my previous post concerning my recommendation on what to do with "Profits" in my previous post HERE


Summation:
This has been a very basic overview of how to put your KickStarter campaign.  I would like to recommend that you do your due diligence and research crowd funding at length before designing and launching your campaign.  If you have questions, please post them in the comments below.  I will make every effort to answer the questions I can, but those I cannot answer I'll try to point you to resource if I know of one. 


Be honest in your promotions, be meticulous in your calculations, innovative in your project, and treat your audience and those who support you with respect and professionalism.  Do all this and you'll find that during those moments when you may wonder if you'll reach your goal that you will know you have done your best and acted ethically.  You cannot put a price tag on that kind of peace of mind.


*****

Thank you for joining me for this entry.  I hope this helps you in developing your own crowd funding efforts. 

The Steel Road is coming to KickStarter in coming weeks.  You can follow me on KickStarter to receive notification of the launch, or follow this blog as I'll be announcing the launch date here.

Thanks for joining me on my adventure in game design, writing, and self -publishing.  I hope to see you here next time!










Thursday, April 26, 2018

My journey as a writer and publisher to "The Steel Road"



Promotional image for "The Steel Road"
The sketch is from the book
Art by: Zachary Viola


I've been rather busy.  I finished up the final formatting on Tarot Adventures, Book Two: Comet over Echo Rock.



Screen grab of the title file for the hard cover collector's edition
Art by: Brian Lee


The book is presently in premedia set up at the printer, and I'm expecting to order proofs either later today (04.26.2018) or tomorrow (hopefully today).  I've also been writing out and formatting my coming project:  The Steel Road!

All of you who have been following this blog know that I'm very excited by
The Steel Road  project.  It's my first source book and I'm thrilled to be putting it into the hands of all the people who have been supporting my projects here and on KickStarter.

Promotional image
Art is by Zachary Viola
Actual art from "The Steel Road"

It's been a year of exciting projects, hard work, mistakes, making new friends, supporting other projects, and learning from comments and criticisms.


It is incredible to me, that it all started with Tale of the Wizard's Eye barely a year ago!

Cover Art by Phoenix O'Faery
Tale of the Wizard's Eye

With Tale of the Wizard's Eye I learned that I had a LOT to learn.  I also noticed that several people on Drivethrurpg had one title, and then they just didn't make any more. That bothered me.  I didn't want to be done after my first title.  Sure, it took work, but anything that is worthwhile always does.  Tale of the Wizard's Eye received some very kind reviews.  Enough of them, in fact, that I have been working on a sequel to bring characters back to the flooded city, and bring them face to face with an adversary far more deadly than they faced before *insert super villain laugh here*!

There were (and still are) several projects on my "to do" list, so I set my mind to completing them.  Money is a limiting factor, so I set off to produce my second adventure as my next project.  This was sensible as I could immediately apply things I learned from TotWE, and it was a lower cost production than trying to tackle a source book or the original RPG I have been developing.  That adventure gave rise to a series, as all of the play testers asked "what comes next".  Of course I'm talking about  The Draw of Glenfallow, the first book in the Tarot Adventures!

Goblin Chieftain from The Draw of Glenfallow
Art by: Christian Martinez

TDoG is my most funded and best supported KickStarter campaign to date.  Packed with fierce encounters for low level player characters, amazing art, and a fun story. Kickstarter backers, and those people who have bought this adventure since its release, have been kind enough to tell me they really enjoyed it.  As a writer and game designer I can think of no higher compliment.

It hasn't all been success and chocolate bunnies.  Oh no!  There is a project I am fantastically proud of, obsessively committed to, and which failed to reach the funding level needed to make it a reality (on its first crowdfunding attempt).  My first comic book project, 47 Furious Tails, just didn't reach its funding goal.  But I'm relaunching in a few months and I hope you'll help spread the word about it, as this comic needs to see print!  47 Furious Tails is packed with fantastic art from the remarkably talented artist, Alexia Veldhuisen.


Cover of Issue One
Art by Alexia Veldhuisen


The failure to fund was due to poor planning and execution of the crowd funding campaign on my part.

I didn't have enough finished art content at the time, and backers were left to speculate as to how awesome the book would be.

Next time, that changes!

I'm going to be using any extra funds from coming projects (over and above what is used for fulfillment, meeting stretch goals, etc.) to have more of the book done in time for its relaunch.  Getting a comic book illustrated is not for the faint of heart, but this is a tale that needs to be told.  The story of the Ako incident, of 47 samurai who became ronin and avenged the death of their lord.   A classic tale told with a twist!


Crowdfunding add-on poster
Art by Alexia Veldhuisen

I spent a lot of time looking at 47 Furious Tails' KickStarter campaign.  I had some doubts, for about thirty minutes, as to if I would ever see that comic book in print. Then I realized it was just a matter of time.

If you take anything from today's entry, I hope it is this:  failure is a momentary stumble as you travel to your goal.  In other words, so long as you don't quit, so long as you keep working, you will see your goal realized.  I know that one day I'll hold 47 Furious Tails in my hands.  I hope everyone else who holds it and reads it, experiences the same thrill at this story as I do!

As 2017 came to a close I found myself with some huge changes in my personal life.  To be frank, I got divorced.  It slowed down my writing, or more accurately I allowed  it to slow down my writing.  Many people tell me there is no shame in that.  I'm not ashamed but I do see now, just a few months later, that I could have put my time to better use.  Yes, I needed to work out my own emotions about the divorce but now it's time to get back to work!

A tough encounter!
Art by: Jake Ochoa
From: Comet over Echo Rock

I launched Tarot Adventures, Book Two: Comet over Echo Rock with a completed adventure that had already seen some play testing.  I had most of the art done.  All I really needed was the remaining art and to complete formatting.

Then my computer died.

Yep.  I was saved only by having my physical notes, work I had saved on my cloud, and a dear friend who offered to build one for me (and who let me use one of his in the interim).  Unfortunately, I had to reformat the art, which led to text format changes.  It cascaded a bit.  No worries though.  I had given myself an extra month of time outside my original project timeline when I planned my KickStarter campaign, and had targeted an April release date for fulfillment planned.  As it turned out, I needed every hour of that time. (See above comments about waiting for the files to clear premedia.)

Why did I need it?

Because I saw that I could make the adventure better.  Reformatting led to some rewriting.  Which in turn led to some changes for adventures I have planned down the line in the series, which led to a few more changes in CoER.  

It's not as complex as it sounds.  

I genuinely want to put my best effort out with each book, to give the people who have been supporting me the best work I know how to produce. In my mind, I owe it to the people who backed the KickStarter, I owed it to myself, and if an adventure is going to have my name on it I want it to be the best I can make it.  I hope you'll take the same position in your own project development.

a dangerous denizen of Echo Rock
Art by: Kelsy Cowan










































Completing the formatting of Comet over Echo Rock brought me a great amount of joy.  I'm proud of that book.  It was labor intensive, costly, and incredibly important.  Important because my backers put their faith in me to deliver the best book I could.  Important because it turned the Tarot Adventures into a published series.  Important because it brought a wide range of talent together on a book that now carries their craftsmanship.  Its a grand adventure, with some seventy-one pages in the book, including encounters, source material, several npcs, a nice (or nasty) environmental hazard and more (71 pages total, that counts the legal stuff like the Open Game License.)

Now I'm looking at the writing I've put together for The Steel Road, making myself a nuisance to my artist as I ask more and more of him (even though he has done a FANTASTIC job already).  There is so much art, and it all looks amazing.

the iconic Iklwa, the heavy Zulu iron spear
Art from: The Steel Road
Artist: Zachary Viola








The Zulu spear, the Iklwa has received a lot of attention.  I love the sketch look concept of the whole book, and this illustration really drives it home for me.  The no nonsense look of the warrior, his weapon at the ready, is the kind of image I hope is evoked in the minds of players and game masters alike as they put The Steel Road to use.

the Otsuchi from Japan
Art by: Zachary Viola
from: The Steel Road






All of the teased art for The Steel Road has been art that is actually doing into the book.  Zack has delivered consistency, creating great sketches that are authentic to the weaponry and the environment they were created in (though some liberties were taken with the undead skeleton wielding the suburito).

I feel like I've walked life on a steel road myself these past few months.  Weird thing is that I'm happy about that. I like looking on my shelf and seeing two books I've written there.  I like knowing that a third is coming out in a few days. I look forward to seeing how people respond to Comet over Echo Rock and I can't wait to launch the KickStarter for The Steel Road. I hope people support it with the same zeal I feel about the project.

Life is an adventure in and of itself.  The steel road each of us walks is often feels like the edge of a blade.  We walk through our own trials toward our goals and when we make it to the end, when we're standing on the tip of the weapon itself, we then face new and more challenging goals ahead.

Welcome that feeling as that is how you go forward and achieve those goals you once saw as so distant.

The Steel Road, travel the world on the edge of a blade.  I hope you will come out and support the KickStarter.  It will be launching in a couple of weeks (check out this blog for final launch date).

As I like to say of Sinopa Publishing's books... "Adventure Awaits!"

*****

The art for these books was created by some remarkably talented people.
I want to thank (in no particular order):

Phoenix O'Faery
James Lee
Brian Lee
Rebecca Coulthart
Jennifer Fraggle Dee
Samantha Vogelsang
Christian Martinez
Kelsy Cowan
Anthony Ojeda
Jake Ochoa
Alexia Veldhuisen
Zachary Viola
Nick Caponi

And, for work she'll be doing in the future, on Luther's Revenge:
Lotus Blair!

Thank you all!

I hope you'll join me next time as I continue my own adventure in writing, self-publishing and game design.


Wednesday, April 11, 2018

Productive uses for KickStarter "profits" ~ advice to new creators

Art from "The Steel Road"
Artist: Zachary Viola
























KickStarter

There, do I have your attention?   Good.   KickStarter and other crowdfunding platforms have been a terrific boon to small press self-publishers, game designers, and indie comic book creators.

Money from your crowdfunding campaign allows you the luxury of creating your project and may also provide the funding to improve upon it. I have always advocated that you use the funding to enhance your product to make it the best value for your backers as is possible.  Hold on to that idea, as it is important in building and retaining your audience.  People who see that you are creating high quality products are more likely to support your future endeavors. 

I would like to point out that you will very often have some residual funding left over.  While it's nice to call this "profit" and go about your day, I want to point out some uses for these funds that I advocate for, and which you may wish to consider.  Please note: this entry is NOT addressing the costs incurred by the KickStarter campaign (fees, production costs, shipping/fulfillment, etc.), we're just looking at the money made in excess of what you need, and how any such funds can be put to good use.


Art from "The Steel Road"
Artist: Zachary Viola




























Productive Uses of 'profits' from a KickStarter campaign:

1) Bonuses:  For my first KickStarter I was able to provide a small bonus to my artists. While this was literally just a few dollars, it was very well received.  I tell you, without hesitation, that I don't miss those few extra dollars but my artists definitely appreciated it.  Morale has been very high ever since.  You cannot put a price tag on having people who are eager to work with you, who enjoy working for you, and who respect / trust you.  Consider this as an option, and be certain to weigh it against the following considerations.

2) Product marketing:  Extra revenue is a fantastic resource for your project once it is ready to be made commercially available.  Even a small amount can go to good use in paying for add space.  Give this some critical thought, as a well run marketing campaign should translate into sales.  This is where your revenue begins.

3) Product production:  Do you want to take your project to a convention for sale?  Do you want to make your product available for sale on your website?  If so, then odds are you're going to need inventory, which means you'll need money to create it, store it, ship it, etc.  A word of caution on this, however, be mindful of your tax obligation on inventory at year's end.  Consult a tax professional for specific guidance on this point.

4) Research and Development:  Fancy way of saying, 'costs for developing future products'.  This is one thing I've been terrible at doing.  I've focused my efforts on my first three points here (above) and have historically neglected this point.  This has put me in the position of having to fund initial costs out of pocket.  I don't recommend you do that.  Instead, I recommend that you take any excess funding and allocate a portion of that for future product development.  This will help ease the burden of your future crowdfunding efforts.

5) Taxes:  This is IMPORTANT!  Consult a tax professional regarding your tax liability.  This is one thing I had found very little information on in my own research before launching my first KickStarter campaign.  Now I'm factoring it in for each.  I recommend finding a local Certified Public Accountant (CPA) in your area, and consult with them on this issue.  Save yourself a tax-time headache by planning ahead in this point.  Once you are aware of your tax obligations (if any), then you can put aside the funds to cover any tax obligation you may incur.


Art from "The Steel Road"
Artist: Zachary Viola


























I hope you will find great benefit in using KickStarter and other crowdfunding platforms to bring your projects to new fans and so you can see your dreams realized.  I hope you'll take these points and use them to enhance your own experience with crowdfunding and project development!


*****

Thank you for joining me today on my adventure in writing, game design, and self publishing.  It is always my hope that by sharing my experiences and insights that this blog will help you to avoid pitfalls I have encountered, and that it will help you to achieve your own goals in developing games, writing, and publishing.

As always, your comments are most welcome!

I hope you will share this entry with others.

The art included in this entry is from my coming project "The Steel Road" which I plan to have up on KickStarter in May (2018).  All art for "The Steel Road" is copyright (c) of Zachary Viola (2017 and 2018) and is used under contract and with permission. All rights are reserved.  I hope you will support that great project and share it with others.

Thanks again!

W.S. Quinton